tomtm

tomtm

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UV Image Viewer 2024年4月25日14:17

Hi,
Do I miss it for years or is it really missing?
If you would like to see your imported texture in Karma Material Builer, I would welcome to have something like
a texture viever in all other programs.

Maybe I really miss it, but I could not find it.

A Comprehensive Feature List Between Karma XPU + Redshift 2024年3月26日11:48

tbay312
Thanks everyone for the feedback - There's a lot of ground to cover with this kind of video, so getting lots of smart eyes / minds on it is always helpful. The final video can be found here:



Cheers,

- Tyler

Great Review!
I hope we will see much improvements torwards serving average users and small studios:

"Render All Frames with a Single Process" 2024年3月1日14:36

mtucker
There are a couple of potential problems with rendering all frames from a single process:
1. it's harder to track progress
2. problems can occur when objects move from far away to up close - redicing may be required, but may not happen
3. Problems with some LOP setups can be "papered over" by rendering each frame separately (as described above by @goldleaf)
4. there used to be a much bigger problem, where the more frames you render from a single process, the more likely the renderer is to crash. It still happens of course, but far less frequently than when we made the decision on this default.

If we solved that first problem I'd be more likely to consider changing this default... Even more so if husk could detect frames that had already been rendered and skip ahead to the first frame in the sequence that didn't already exist on disk (in case it crashes half way through the sequence).

Anyway, it's definitely something we should consider...

Therefore I‘ve made a feature request for a progress display for the cooking process, especially if you start render from TOP.
And it would be helpful to something like the cache to disk nodes, if it‘s finished, that you always can read the file again and render as long there is no change.