ronald van vemden
toonafish
About Me
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Freelancer
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Advertising / Motion Graphics
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Recent Forum Posts
Drag & drop Solaris ? 2026年8月17日7:14
yep , but how useful is that if you need separate objects , as in most of the time ?
And even then , you first have to create a "Sceneimport" node. How convenient would it be if one could simply drag and drop any node into any view and Houdini would automagically create the appropriate node.
I find it amazing that so many basic functionalities like this that would speed up the workflow so much , are still missing in an Application like Houdini.
I suspect if SideFX would design a car , the doors wouldn't open from the inside , because you can roll down the window and open them from the outside , so why bother adding a handle ;-)
And even then , you first have to create a "Sceneimport" node. How convenient would it be if one could simply drag and drop any node into any view and Houdini would automagically create the appropriate node.
I find it amazing that so many basic functionalities like this that would speed up the workflow so much , are still missing in an Application like Houdini.
I suspect if SideFX would design a car , the doors wouldn't open from the inside , because you can roll down the window and open them from the outside , so why bother adding a handle ;-)
Drag & drop Solaris ? 2026年8月17日4:32
I was wondering if there is a secret way to drag and drop files from the Network View into a LOP Network or Solaris Stage in Houdini 22 ?
Or does one still have to manually create a separate Sopimport for every single object , then set the path and merge it for each and every file ?
What if one needs to import 100 separate objects ??
Or does one still have to manually create a separate Sopimport for every single object , then set the path and merge it for each and every file ?
What if one needs to import 100 separate objects ??
APEX rig lattice not deforming geo :( 2026年8月4日8:18
I'm far from an Apex wizard , but I checked your scene and think I see part of the problem.
The lattice deformer can't handle 2 separate "bound" deformers , it can only handle a single connected bound deformer , like a regular lattice cage.
So when I disable the second bounding box ( after the "bound" SOP ), at least the Left X part of the eye deforms. And when I disable the whole "Foreach" block so only the "bound" SOP is active , it creates a single bound and deforms both X shapes.
I don't know if the circle part of the eyes should be visible or deform as well , but maybe this is a step in the right direction.
But I attached the scene where only a single X deforms.
The lattice deformer can't handle 2 separate "bound" deformers , it can only handle a single connected bound deformer , like a regular lattice cage.
So when I disable the second bounding box ( after the "bound" SOP ), at least the Left X part of the eye deforms. And when I disable the whole "Foreach" block so only the "bound" SOP is active , it creates a single bound and deforms both X shapes.
I don't know if the circle part of the eyes should be visible or deform as well , but maybe this is a step in the right direction.
But I attached the scene where only a single X deforms.
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