In the second part of the tutorial, I will show you another method of #Flip #Morphing inside the #HoudiniFX.
I will build different custom forces to control the Flip Particles directly, Also very quickly I'll explain how Flip Fluid works and why we need to control Flip Particles not Flip Volume Velocity!
I will work on a very interesting Flip Morphing project which could be useful for both VFX and Motion Graphics.
and Finally, We are rendering the project with the #Mantra rendering engine.

* Project File in the description *



FX Supervisor at RodeoFX

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