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TOTAL DURATION: 2h 33m
This course is for beginner to intermediate FX artists who want to create fluid FX in Houdini for real time application inside of Unreal Engine. In Part One, you will learn how to create a water simulation for a traditional European style fountain that will loop seamlessly and be optimized for real time playback. You will also learn how to create supporting splash elements with SOPs and Copernicus to be used with Niagara particles in Unreal. In Part Two, you will import these Houdini assets, using both Alembic caches and VATs and create materials to drive their look and behavior. You will also learn how to create a Niagara system and a blueprint to bring together the simulated water, Niagara driven splashes and the fountain model into a single cohesive FX actor that runs in real time.${item.description}
コメント
chrisrezende 2週間, 3日 前 |
Thank you very much, sir!
knockflakes 2週間, 3日 前 |
Nice! Thänx a lot! I love also the Copernicus part a lot! The Heatdistort Node is really nice!
RockstarGames 1週間 前 |
This is a really great tutorial from a very talented, skilled, and experienced professional. Thank you so much!
chap 1週間 前 |
Thank you for the kind words, I hope you all find some fun and useful applications using these techniques creating fluid VFX on your real-time projects.
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