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TOTAL DURATION: 1h 6m 38s

In this lesson, you will smash a wine glass then slow down time to hold onto the big splash. This effect involves both an RBD simulation for the shattered glass and a fluid simulation for the wine. You will learn how to set up the dynamic simulations. Visual effect shots often involve a combination of different solvers.

You will also use a retime node to slow down the simulation when it is at its most explosive then reverse time to return to the starting point. You will then move the simulations into Solaris/LOPS, set up lights and a camera, then render the shot using the Karma XPU renderer.

This lesson includes a step-by-step PDF which you can use to follow along the lesson supported by video tutorials.

CREATED BY

ROBERT MAGEE

Robert Magee is a Senior Product Marketing Manager at SideFX who has been working with Houdini for 20 years. He has created lots of learning material and demos designed to help artists understand how going procedural with Houdini can benefit their work.

More from Robert Magee

コメント

  • magnite.xd 18時間, 7分 前  | 

    Hey man, thanks for the tutorial i really enjoyed the process and the tutorial was a good stepping stone for beginners i loved the pacing that you taught in One thing i would like to point out is you could have included how to change the resolution and and the orientation.

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