Robert Magee

rmagee

About Me

専門知識
Generalist
Location
Canada
ウェブサイト

Robert Magee is a Senior Product Marketing Manager at SideFX who has been working with Houdini for over 15 years. He has created lots of learning material and demos designed to help artists understand how going procedural with Houdini can benefit their work.

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My Talks

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The Secret Language of Houdini
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Procedural Level Building in UE4
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Procedural Assets for UE4
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Houdini Engine for Unity and UE4
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Houdini Foundations
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Houdini Foundations - Dynamics

My Tutorials

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ノード, ネットワーク & デジタルアセット
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都市構築用タスクワークフローの作成
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Houdini Foundations | GDC 2018 Edition
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プロシージャルアセット作成 | UE4
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アニメーションレイヤー
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Mixamo To Houdini Cloth

Recent Forum Posts

Karma motion blur 2020年3月5日15:29

Another tip - Currently, Shutter Open/Close on the camera node will affect motion blur when you render to disk but doesn't affect motion blur in the viewport. These kinds of details are why Karma is still in beta.

Karma motion blur 2020年3月4日16:17

One advantage of using USD files for your sequences is that you don't need the cache node to get motion blur to work.

Karma motion blur 2020年3月4日14:30

There is blur in the file now that I added the render geometry settings node which lets you assign motion blur and time samples - since you animated at the geometry level you need Geometry Time Samples - if you were animating at the xform level then Transform Time Samples would work.

The key is to make sure this node is assigned directly to the primitive. Then it works.