Robert Magee

rmagee

About Me

Robert Magee is a Senior Product Marketing Manager at SideFX who has been working with Houdini for 20 years. He has created lots of learning material and demos designed to help artists understand how going procedural with Houdini can benefit their work.
専門知識
Generalist
業界:
Education  | Film/TV  | Gamedev

Connect

LOCATION
Toronto, Canada
ウェブサイト

Houdini Engine

INTERMEDIATE
プロシージャルワークフロー  | Digital Assets  | キャラクタ & アニメーション  | Solaris  | Mantra  | Karma  | PDG
BEGINNER
Pyro FX  | Fluids

Availability

I am currently employed at SideFX

My Badges

SideFX Staff
Since 5月 2002

チュートリアル

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Foundations 20.5 | Model, Render, Animate
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Foundations 20.5 | Nodes, Networks & Assets
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Foundations 20.5 | Model a Revolver
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Foundations 20.5 | Solaris Market
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H20.5 Foundations | ようこそ (Welcome)
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Electra のポージングとアニメーション

My Talks

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SideFX Labs | Tool Building in Houdini
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Top 10 Reasons for Game Artists to Learn Houdini
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Top 10 Reasons for Virtual Production Artists to Learn Houdini
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The Secret Language of Houdini
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Procedural Primer for Artists
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The Secret Language of Solaris

My Collections

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Foundations 20.5
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Foundations 19.5

Recent Forum Posts

New Houdini MERCH Store 2025年6月3日17:06

The store is offline for a few days while we sort out some issues. I will ask about PayPal.

Welcome! 2025年6月2日16:27

anthonyzheng02
I was also wondering if there might be a discord server outside of these forums for communicating with the community or others in the challenge.

Thanks!

The Houdini Academy discord server has a thread for the Game Art Challenge:

https://discord.gg/d67ZxczH [discord.gg]

Welcome! 2025年6月2日15:56

sarnett21
Hi,

I have a question about the realtime environment. I've been working on a Houdini/Unreal environment in my spare time for the last several months. And since the announcement of this game art challenge last month, I've really been getting excited and I want to take my current environment and fit it into the world of Elderwood. My original environment is inspired by Scandinavian villages and Rohan from LOTR, so it's not quite matching the description of "a lost city". It's a village with Viking longhouses and a large defensive fence (both of which are HDAs). Rather than starting over with this environment, could I take what I currently have and just add more rocks, ruins, and overgrowth to it? So it will still look like a Viking village but just have some added ruin/overgrowth elements spread throughout. Let me know if that will qualify as a "lost city" environment for the competition.

And this might be a dumb question, but I assume the whole environment doesn't need to be built in its entirety in Houdini first and then imported into Unreal. Like I can export my HDAs and models from Houdini and do all of the final set dressing and layout of the environment in Unreal right?

Thank you!

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1 - We haven't explicitly defined a lost city so your entry is eligible for entry. It could be be a lost city that is inhabited or a lost city in ruins - both are eligible.

2 - Set dressing can be done in Unreal BUT if you use Houdini to assist with the set dressing your entry will be seen as more Houdini-centric - it could help your chances.