Forgot your password?   Click here   •   No account yet?   Please Register    •   Or login using  
JA ログイン
SideFX Homepage
  • 製品
    • What's New in 19.5
      • 概要
      • Solaris
      • Karma
      • Character FX
      • Pyro FX
      • FLIP Fluids
    • Houdini
      • 概要
      • FX 機能
      • CORE 機能
      • Solaris
      • Houdini Indie
    • Houdini Engine
      • 概要
      • Engine プラグイン
      • バッチ処理
    • PDG
      • 概要
      • FAQ
    • 比較
    • SideFX Labs
    • Partners
  • 業界
    • Film & TV
    • ゲーム開発
    • モーショングラフィクス
    • Virtual Reality
  • コミュニティ
    • フォーラム
    • ニュース
    • カスタマ ストーリー
    • Gallery
    • Contests & Jams
    • Houdini HIVE Events
    • イベントカレンダー
    • HEX Interview Show
    • Worldwide HUG
  • 学習
    • Getting Started
    • My Learning
    • ラーニングパス
    • チュートリアル
    • Tech Demos
    • Houdini 講演
    • 学校紹介
    • 教育プログラム
      • 概要
      • 学生
      • 講師
      • 管理者
  • サポート
    • Customer Support
    • ヘルプデスク FAQ
    • Houdini システム環境
    • ドキュメント
    • Changelog / Journal
    • Report a Bug/RFE
  • Get
    • 購入
    • Download
    • Content Library
    • お問い合わせ
 
Advanced Search
Forums 検索
Found 733 posts.

Search results Show results as topic list.

SideFX Labs Tech Art Challenge 2022 » THE JUDGING BEGINS

User Avatar
rmagee
933 posts
Offline
 2023年1月10日 13:13:16
Just finishing up the judging - the judges looked very carefully at each entry so this took a little extra time. Will announce the winners some time soon.

Robert
See full post 

Houdini Engine for Unreal » I want to manipulate HDA attributes during gameplay in Unrea

User Avatar
rmagee
933 posts
Offline
 2023年1月9日 11:35:14
Houdini Engine is not designed for runtime. It is meant as a tool for creating game art.

When you manipulate things Unreal connects to Houdini to cook the nodes and deliver the results. Houdini would not be available when people play your game.
Edited by rmagee - 2023年1月9日 11:36:46
See full post 

Houdini Indie and Apprentice » Houdini curve - numeric input

User Avatar
rmagee
933 posts
Offline
 2023年1月6日 16:54:55
Use the Edit mode in the curve tool, select the point and press p. Set Center x, y and z to the desired point in space.
See full post 

SideFX Labs Tech Art Challenge 2022 » THE JUDGING BEGINS

User Avatar
rmagee
933 posts
Offline
 2022年12月2日 09:25:58
Thanks to everyone for participating. We look forward to reviewing the entries and will get back to you with the results as soon as possible.

Robert
See full post 

SideFX Labs Tech Art Challenge 2022 » Best Game Art Asset Entries

User Avatar
rmagee
933 posts
Offline
 2022年11月1日 17:09:25
Add your entries to the Best Game Art Asset Category to this thread before the contest deadline.
See full post 

SideFX Labs Tech Art Challenge 2022 » Best Houdini Utility Entries

User Avatar
rmagee
933 posts
Offline
 2022年11月1日 17:08:29
Add your entries to the Best Houdini Utility Category to this thread before the contest deadline.
Edited by rmagee - 2022年11月1日 17:09:06
See full post 

SideFX Labs Tech Art Challenge 2022 » WELCOME

User Avatar
rmagee
933 posts
Offline
 2022年11月1日 17:03:46
Welcome to the SIDEFX LABS Tech Art Challenge 2022 which gives you the chance to compete with the rest of the Houdini Community for cool prizes by creating Houdini Digital Assets for use in game engines, or as utilities inside Houdini itself.

The contest will run from now until the deadline on December 1, 2022 before Midnight EDT

Submit your work to this forum, in the proper category. You must include all the items listed above in order for it to be considered. The whole forum will be closed on December 1, 2022 at Midnight EDT so the judges can review all the completed work.

To share your progress and get feedback, feel free to start a WIP thread with your asset name and either or at the end to indicate the intended category. Your final entry must be posted to one of the two category threads before the deadline.

LEARN MORE [www.sidefx.com]
Edited by rmagee - 2022年11月2日 15:13:05
See full post 

Houdini Lounge » Is it possible not to update viewport when node clicking?

User Avatar
rmagee
933 posts
Offline
 2022年10月19日 13:37:59
LukeP
Thank you! won’t pressing Esc not interrupt the cooking if the node is in progress?

You only have to press Escape to get the View tool at the beginning - once you start working with the nodes then you don't have to press it again. You can also just click on the View tool on the toolbar on the left side of the viewport.
See full post 

Houdini Lounge » Is it possible not to update viewport when node clicking?

User Avatar
rmagee
933 posts
Offline
 2022年10月19日 10:57:44
If you make the view tool the active tool (Press Escape)then you won't get updating in the viewport. You can then select and edit nodes and change parameters without the selected nodes displaying in the viewport.
See full post 

Houdini Lounge » Could labs team develop/update the megascans plugin?

User Avatar
rmagee
933 posts
Offline
 2022年10月5日 10:45:28
You can add ideas for Labs here: https://portal.productboard.com/sidefx/1-sidefx-labs-public-roadmap/tabs/3-proposed [portal.productboard.com]
See full post 

Houdini Lounge » How to select inner geometry easily?

User Avatar
rmagee
933 posts
Offline
 2022年9月20日 10:34:26
Option 1: Select both sets of geometry then use the Control key and and double click on the outer shell to remove it from the selection.

Option 2: Select the outer shell and press tab>Visibility. This will hide the shell without deleting the geo - now you can work with the interior when you are finished you can either bypass or delete the Visibility node and the outer shell is restored.
See full post 

Houdini Learning Materials » Introducing the My Learning page:

User Avatar
rmagee
933 posts
Offline
 2022年7月22日 15:30:12


As learners go through all the lessons in the SideFX library, they can now organize their learning using the New My Learning Dashboard. They can build up a list of tutorials they are interested in, track their progress to completion then review their accomplishments.

Here are the main features of this new My Learning page:

  • It will be a new tab on the Learning Pages beside Learning Paths, Tutorials and Experts
  • Tutorials can be bookmarked to make them available on the My Learning page
  • Tutorials that the learner has started go in the In Progress section with a progress bar displayed.
  • Once a tutorial is completed it goes into the Completed section.

Please add any feedback in this thread.
Edited by rmagee - 2022年7月22日 15:30:41
See full post 

MARDINI Daily Art Challenge 2022 » Prize Pack Delivery

User Avatar
rmagee
933 posts
Offline
 2022年5月16日 14:24:50
Due to Covid-19 & stress on the supply chains our swag production company is taking a bit longer than usual to finish the orders. We are aiming for all the Mardini T-shirt (Daily Challenge T-shirt) & Mardini Swag pack (Iron Heart) to be done in early to mid July, upon receiving the confirmation of production being complete we will process shipping of the swag soon after. Once the shipping orders have been placed the recipients can expect to receive a confirmation email which will provided swag, expected delivery date & tracking information.

If over the course of the next few weeks your address is to change please feel free to let us know so we can update the address!
See full post 

Houdini Engine for Unreal » Selling HDA on UE4 Marketplace

User Avatar
rmagee
933 posts
Offline
 2022年4月25日 00:17:14
Barrett Meeker
Robert Magee, I've made a sand dune simulator I'm looking to sell through gumroad. I have a Houdini Indie license and when save out the dune simulator HDA's they save in a .hda library. I'm wondering if I sell these hda setup will FX license holders be able to use them? Does making them black box assets affect this? How can I tell what license a hda file has?

If you sell them through Orbolt then the indie files will be converted into commercial files. If you sell through gum road then you can only sell to indie users.
See full post 

Houdini Engine for Unreal » Selling HDA on UE4 Marketplace

User Avatar
rmagee
933 posts
Offline
 2022年4月25日 00:15:51
ThiagoBolinhoLaranjeira
hey rob! i own indie my hads can be used by others using free hou engine?

They can use the free Houdini Engine Indie licenses in Unreal but must be indie users to get that license.

Indie files cannot be opened with commercial licenses including the free Houdini Engine for Unreal. Licenses must stay in their own ecosystem.
See full post 

Houdini Engine for Unreal » Selling HDA on UE4 Marketplace

User Avatar
rmagee
933 posts
Offline
 2022年4月25日 00:13:43
We spoke with Epic and they are not ready to host Houdini Assets in the marketplace right now - they don't have the means to validate the assets and that is a necessary part of there process.

You can post Indie assets to Orbot and designate them for Unreal and they will be converted into commercial assets - you can then set a price for different levels of Houdini.
See full post 

Houdini Engine for Unreal » Could you update Houdini Engine for UE5 Preview 2 please?

User Avatar
rmagee
933 posts
Offline
 2022年4月8日 01:51:05
The Houdini Engine for Unreal Engine 5 plug-in will be available with the daily builds of Houdini starting with build 19.0.581 which includes the new plug-in as part of the Houdini installation package.
See full post 

MARDINI Daily Art Challenge 2022 » Best Artwork Winners now Posted

User Avatar
rmagee
933 posts
Offline
 2022年4月7日 14:04:29
The Best Image/Animation judging is now finished and the winners can be found on the WINNERS page [www.sidefx.com]. Congrats to all the winners!

For everyone who won one of these please make sure that you have filled out the following form:

PRIZE CLAIM QUESTIONNAIRE [docs.google.com]

Please note that you can only win one t-shirt even if you won on multiple days. The SWAG pack does come with a possible second Tshirt if you won a daily prize and the IRON HEART - you can ask for different sizes for these two shirts in the Questionnaire.
See full post 

MARDINI Daily Art Challenge 2022 » Congratulations & How to Claim Prizes

User Avatar
rmagee
933 posts
Offline
 2022年4月4日 11:10:38
Congratulations to everyone for a great month of art and animation, to everyone who completed the Iron Heart and to Wolrajh for winning best collection. Best Image/Animation judging will take place over the next week and will be announced as soon as possible.

For everyone who won daily challenge T-shirts or Iron Heart SWAG Packs (for Iron Heart make sure you have submitted your contact sheet HERE [www.sidefx.com] and that all your entries are in the appropriate forums) then fill out the following form:

PRIZE CLAIM QUESTIONNAIRE [docs.google.com]

Please note that you can only win one t-shirt even if you won on multiple days. The SWAG pack does come with a possible second Tshirt if you won a daily prize and the IRON HEART - you can ask for different sizes for these two shirts in the Questionnaire.
See full post 

MARDINI Daily Art Challenge 2022 » WELCOME & RULES

User Avatar
rmagee
933 posts
Offline
 2022年3月31日 00:25:41
Emomilol1213
So my interpretation from this is that I could do any missing dailies from April 1-3 as long as I have all 31 done for the April 4th contact sheet submission? Or was that April 4th from last year?

yes - you have April 1-3 to catch up - the contact sheet must be posted before midnight April 4, 2022. Your entries must also be posted to the appropriate forum as well as being added to the contact sheet.
See full post 
  • 最初
  • 1
  • 2
  • 3
  • 4
  • 最後
  • / 37
  • Quick Links
Search links
Show recent posts
Show unanswered posts
製品
  • Houdini
  • Houdini Engine
  • PDG
学習
  • ラーニングパス
  • チュートリアル
  • Houdini 講演
  • 学校紹介
  • 教育プログラム
サポート
  • Customer Support
  • ヘルプデスク FAQ
  • ドキュメント
  • Report a Bug/RFE
  • Sales Inquiry
LEGAL
  • Terms of Use (英語)
  • Privacy Policy (英語)
  • License Agreement (英語)
  • Accessibility (英語)
  • Responsible Disclosure Program
COMPANY
  • SideFX社について
  • Press
  • T-Shirt Store
  • Careers
  • Internships
  • お問い合わせ
Copyright © SideFX 2023. All Rights Reserved.

使用言語