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2025 Game Art Challenge » Welcome!

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rmagee
1335 posts
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 2025年7月14日 14:47:15
teacupsandtime
Hi everyone! Very last minute question, but if we plan on adding a written explanation does it have to be in the description of the post, or can we attach a .pdf/.txt in the submission folder? Is there a preferred format?
Thanks!

Either is fine
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2025 Game Art Challenge » Just over 24 hours to go!

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rmagee
1335 posts
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 2025年7月13日 23:04:53
Looking forward to all of the entries. Please be sure to post by the deadline. Make sure you post to the correct thread. Your WIP threads do not count as entries. You must add the final submission to the correct thread.

Best of Luck!
Robert
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2025 Game Art Challenge » Welcome!

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rmagee
1335 posts
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 2025年7月13日 23:01:14
geetee2323
Toronto..we may have a problem, for the scene files submission, is ~15-30GB(unsure what the zipped file would be atm)admissible?

..asking for a friend ahem

Yes - you may not be able to upload to our site - put it on google drive or maybe use wetransfer.
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2025 Game Art Challenge » Welcome!

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rmagee
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 2025年7月7日 14:32:06
jemovfx
Hello! I just wanted to double check that the deadline is 11:59pm EDT July 13th or if it's 11:59pm EDT July 14th!

11:59pm EDT July 14th!
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2025 Game Art Challenge » Welcome!

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rmagee
1335 posts
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 2025年7月3日 20:30:12
sarnett21
I have another question regarding submissions for the game art tool category.

I have a few tools that I will be using, but I want to submit only two of them to actually be judged. If I am submitting two of the tools to be judged shall I create a video, 3 shots, and a video explanation for each one? And then I just upload all of those materials to one post in the submission thread? Or would it be best practice (and easier for the judges to distinguish) if I created a separate thread for each HDA I submit?

Thanks!

Separate entries please.
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2025 Game Art Challenge » Welcome!

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rmagee
1335 posts
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 2025年6月24日 15:12:33
Filippo2804
Hello, I am working on submission in tool category. In rules there is information that it has to work on Houdini version 20.5, but is there any specific version for Unreal Engine project? Is 5.4 will be ok or it should be something more recent, or even the latest one?

5.5 would be best but 5.4 is OK
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2025 Game Art Challenge » Welcome!

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rmagee
1335 posts
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 2025年6月19日 11:46:56
ChewyPixels
rmagee
johancc
Edit: Are plugins allowed? Like simple tree tools and Modeler?

I will have to get back to you about Modeler because it will make it harder for us to evaluate your scene files if we dont' have it installed.

Hi Robert. I also would like to know. Would you confirm whether or not we are allowed to use Modeler 2025 for the competition. Thanks.


Yes - that is fine - please indicate with your entries so we can verify the scene files.
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2025 Game Art Challenge » Welcome!

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rmagee
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 2025年6月19日 11:45:04
Igor Backstrom
Hi Robert, should we post in "BEST REALTIME FX | SUBMISSIONS" separately? Because my post was actually a submission and not WIP.

HDA and project file were there from day 1.

Yes - please repost if they are your final submission - only posts to the submission threads will be judged. Anything outside of those three threads will be considered WIP
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2025 Game Art Challenge » Welcome!

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rmagee
1335 posts
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 2025年6月19日 11:42:58
sarnett21
Thank you for answering my previous question Robert.

I had a quick question about Megascans again as it pertains to the environment, game art tool, and submission. You've made it clear that any Megascan asset used in the submissions will result in disqualification. I understand that part. I am working on "cleaning out" an existing Unreal project I currently have that has a lot of Megascan assets in it (mostly textures and models). I am working on cleaning them out and replacing them with COP textures and models I'll create in Houdini.

Here's my question: assuming everything in my Elderwood level of my Unreal project is all made in Houdini, is it okay to still have existing Megascan assets in the folder structures of my Unreal project? Meaning there will be no Megascans in any of the final renders, but judges may find lingering Megascan assets in the folder structure of the project. Is that okay for submission?

Also, I assume we are okay to use the textures and other assets that ship with Unreal?

Thanks!

It might be worth cleaning out the folders to test that the scene works without them. It might confuse judges to include them. assets that ship with Unreal are fine.
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2025 Game Art Challenge » BEST GAME ART TOOL | SUBMISSIONS

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rmagee
1335 posts
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 2025年6月15日 11:44:35
Enter your submission for the game art tool category here.
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2025 Game Art Challenge » BEST REALTIME FX | SUBMISSIONS

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rmagee
1335 posts
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 2025年6月15日 11:43:52
Please post your submissions for the realtime fx category here.
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2025 Game Art Challenge » BEST GAME ART ENVIRONMENT | SUBMISSIONS

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rmagee
1335 posts
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 2025年6月15日 11:42:59
Use this thread to post finished submissions for the environment category.
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2025 Game Art Challenge » Welcome!

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rmagee
1335 posts
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 2025年6月13日 12:29:53
etoDanya
Hi, I have a question, can we participate in the Art Challenge as a team of 2-3 people? We want to choose one category and make one big project for it.

The contest is intended for individual artists. Maybe one of you could make the environment, one do a cool FX and the other a game art tool? But they would need to be submitted individually.
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Houdini Lounge » New Houdini MERCH Store

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rmagee
1335 posts
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 2025年6月3日 17:06:33
The store is offline for a few days while we sort out some issues. I will ask about PayPal.
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2025 Game Art Challenge » Welcome!

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rmagee
1335 posts
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 2025年6月2日 16:27:12
anthonyzheng02
I was also wondering if there might be a discord server outside of these forums for communicating with the community or others in the challenge.

Thanks!

The Houdini Academy discord server has a thread for the Game Art Challenge:

https://discord.gg/d67ZxczH [discord.gg]
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2025 Game Art Challenge » Welcome!

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rmagee
1335 posts
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 2025年6月2日 15:56:53
sarnett21
Hi,

I have a question about the realtime environment. I've been working on a Houdini/Unreal environment in my spare time for the last several months. And since the announcement of this game art challenge last month, I've really been getting excited and I want to take my current environment and fit it into the world of Elderwood. My original environment is inspired by Scandinavian villages and Rohan from LOTR, so it's not quite matching the description of "a lost city". It's a village with Viking longhouses and a large defensive fence (both of which are HDAs). Rather than starting over with this environment, could I take what I currently have and just add more rocks, ruins, and overgrowth to it? So it will still look like a Viking village but just have some added ruin/overgrowth elements spread throughout. Let me know if that will qualify as a "lost city" environment for the competition.

And this might be a dumb question, but I assume the whole environment doesn't need to be built in its entirety in Houdini first and then imported into Unreal. Like I can export my HDAs and models from Houdini and do all of the final set dressing and layout of the environment in Unreal right?

Thank you!

Image Not Found

1 - We haven't explicitly defined a lost city so your entry is eligible for entry. It could be be a lost city that is inhabited or a lost city in ruins - both are eligible.

2 - Set dressing can be done in Unreal BUT if you use Houdini to assist with the set dressing your entry will be seen as more Houdini-centric - it could help your chances.
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2025 Game Art Challenge » Welcome!

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rmagee
1335 posts
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 2025年6月2日 15:53:13
Gand
I have two important questions regarding the rules.
  1. I noticed on the Challenge page that only HDA files are listed as valid entries (no HDALC). Does it mean I have to save the Digital Asset as an HDA when using the Indie version?
  2. I assumed all assets in the example Unreal Project have to be made by me, but can I use the Unreal Example project in the showcase video?

- HDALC files are fine

- If you mean to show of your asset - that is OK although something with a it more context would be better.
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Houdini Lounge » New Houdini MERCH Store

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rmagee
1335 posts
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 2025年5月23日 09:23:40


SideFX is pleased to release the Houdini MERCH Store with new T-shirt's and Hoodies available for purchase.

You can access them here: MERCH STORE [sidefxhoudini.myshopify.com]

There is also a MERCH Store menu item on the Community menu for easy access in the future

This is an initial release of product. There will be more MERCH added over time!
Edited by rmagee - 2025年5月23日 09:39:49
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Houdini Engine for Unreal » Purchased Indie, and now UE4 does not allow me to use .HDALC

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rmagee
1335 posts
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 2025年5月8日 10:20:25
mitchellsaunders
Hi, I'm getting the same issue and have tried removing the Houdini Engine from the manager menu.

This isn't something you can change in Unreal - you need to go to the Houdini License Administrator - If you have Houdini Engine for Unreal/Unity installed then that is causing the conflict. You need to get rid of that license. Install your Indie license locally and don't use the Login Licensing which will bring back the Houdini Engine for Unity/Unreal license.
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2025 Game Art Challenge » Welcome!

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rmagee
1335 posts
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 2025年4月29日 15:01:42
I have added the following Scenario to the main page:

Imagine diving deep into the forests of Elderwood, where forgotten cities slumber beneath the leaves or shimmer with secret enchantments! Your mission, should you choose to accept it, is to conjure up a Realtime Environment bursting with mystery and awe. Or perhaps you'll unleash spectacular Realtime FX, painting the landscape with natural wonders or weaving spells of pure magic within those lost city walls. Or you can create a Game Art Tool that would be the ultimate sidekick for artists embarking on this thrilling creative quest!
Edited by rmagee - 2025年4月29日 16:40:10
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