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総再生時間: 45m 08s

このレッスンでは、2 足歩行キャラクタ、ファー・デュード(Fur Dude)のリギングとアニメーションを行い、その後ファーを追加します。既存のジオメトリから始め、スケルトンを描画し、ジオメトリをキャプチャしてから、アニメーションリグのリグコントロールを構築します。その後、歩行サイクルのキーフレームを設定し、サーフェスにファーを追加します。

このレッスンでは、Houdini の新しい SOP ベースのプロシージャルリギングツール KineFX を使用します。主にリターゲットワークフローに使用するツールですが、キャラクタやクリーチャのリギングに使えるツールも含まれています。ただし、ツールはどれも発展の過程にあります。このレッスンで体験していただくのは、現時点で可能なことです。今後のリリースで、KineFX やアニメーションのワークフローはさらに拡張され、洗練されていく予定です。

Research for this lesson by Marcia Utama. She developed a version of Fur Dude available in the Content Library which was rigged at the Object level. Also thanks to Keith Acheson for creating the original Fur Dude animation.

Houdini 19.5 用の Houdini Foundations のすべての章は PDF としてダウンロードすることも印刷書籍として購入することも可能です。この本は 224ページ、9章で構成され、Houdini への第一歩を踏み出すのに最適です。

CREATED BY

ROBERT MAGEE

Robert Magee is a Senior Product Marketing Manager at SideFX who has been working with Houdini for 20 years. He has created lots of learning material and demos designed to help artists understand how going procedural with Houdini can benefit their work.

More from Robert Magee

コメント

  • 1h8g9s5 1 年 前  | 

    wow KineFX videos updated! I'm diving right into it

  • zero_expectations 1 年 前  | 

    Hurray! It's here!
    Thanks Robert!

  • AlfredoSMC 1 年 前  | 

    Thanks Robert,
    it is completely excellent,
    I had already followed a large part of this tutorial with skeleton, but now you incorporated the hair, and I already have some experience in hair, but (guide simulate is amazing) it has vellum incorporated.
    thanks again!

  • AlfredoSMC 1 年 前  | 

    but to be honest, I prefer the guide process, it is very very complete.

  • jimr@sidefx.com 1 年 前  | 

    Is there supposed to be audio on 13?

    • rmagee 1 年 前  | 

      It was missing from the video - it has been re-uploaded with sound.

  • BunglebeetTV 11 ヶ月, 3 週間 前  | 

    How do you select Spacebar to the right view? Thanks in advance.

    • Michael_Mietz 7 ヶ月, 1 週間 前  | 

      Ctrl+4 or Cmd+4 to go into Four Views
      Then hover over the view you want to make full screen and hit Space+B.
      Space+B again to go back to Four Views

  • li la 11 ヶ月, 1 週間 前  | 

    Can I get the completed houdini file?
    I'm facing a problem where I can move but can't rotate, and I want to see the difference from the correct node.

  • reductioabsurdum10 8 ヶ月 前  | 

    Thank you 100 times for keeping this video up to date!!!

  • reductioabsurdum10 8 ヶ月 前  | 

    Can you make a tutorial on how to model fur dude?

  • jamalsb176 7 ヶ月, 1 週間 前  | 

    Weldone Robert !

  • 0ldsl0 5 ヶ月 前  | 

    When attaching the capture geometry, i get a warning saying that it needs a valid rest_transform attribute and when I check the skeleton it needs does not have one. It only has a local transform attribute and I'm fairly certain I've been following along exactly...

    • arekrataj 4 ヶ月, 1 週間 前  | 

      You need to uncheck "Rest Pose Attribute" option under "Add Shapes" tab of "Attach Capture Geo" node.

  • Ela_Eichu 2 ヶ月 前  | 

    There is no fur_dude folder in the opdef:/sop/ directory. I'm using Houdini apprentice 20, what did I do wrong?

    • Ela_Eichu 2 ヶ月 前  | 

      I found it- Houdini 20 adds a few fields when naming a HDA, so the folder had my personal name as part of the Author field.

  • alesia_karchevskaia 1 ヶ月, 1 週間 前  | 

    Great series, learned a lot so far!
    However, when I promote the parameters to the top of the HDA andsave it, the control geometry doesn't show up on the test rig. I can use the parameters but do not see the controls themselves. What have I missed?

    • rmagee 1 ヶ月, 1 週間 前  | 

      I would have to see your rig - send me your asset (rmagee@sidefx.com) and I will take a look.

  • mtea9152 3 週間, 5 日 前  | 

    Adding the "IK Chains" node will twist the knees.
    The character's knees twist inward.
    If you move the knee joint outward with "Knee_offset", the knee will face forward.
    When the character bends down, his legs become crab-like.

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