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総再生時間: 22m 41s

Houdini には、地形を生成したり、形状変更するための専用のツールセットが備わっています。これらのツールは、 Height Field と呼ばれる 2D ボリュームを使って地形を表現します。このボリュームの各ボクセルには、そのグリッドポイントでの地形の高さが含まれています。Houdini のビューポートでは、2D Height Field を 3D サーフェスとして視覚化できます。また、Mask Field をセットアップして、地形の特定の部分に編集を集中させることもできます。 このレッスンでは、パターン、ノイズ、侵食を使用して地形を構築し、その結果をゲームエンジンで使用できるようにエクスポートします。

Houdini の Height Field ツール を使用して地形を作成し、Unreal Engine に取り込みます。

The complete Houdini Foundations for Houdini 19.5 is also available as Downloadable PDF and a Print-on-Demand book through the Lulu Ebook company. This 224 page book contains 9 chapters designed to help artists take their first steps into Houdini.



Robert Magee is a Senior Product Marketing Manager at SideFX who has been working with Houdini for 20 years. He has created lots of learning material and demos designed to help artists understand how going procedural with Houdini can benefit their work.

More from Robert Magee


  • josuamostert 8 ヶ月, 4 週間 前  | 

    Hello Robert I hope you are well.
    I am busy with the Foundations / Terrain turtorial. In the first video (Shape the terrain using heightfield) you add an erode node called Slump , but for some reason when I do it it displays an error message. Are there any tips that you can perhaps give me, any help will be appreciated.

    Kind regards
    User of your turtorial of Foundations of Houdini.

    • rmagee 8 ヶ月, 3 週間 前  | 

      Can you please post your scene file to the Learning Material forum - then I can take a look and see what might be the issue - I just went through the steps myself and everything seems OK with the latest version of Houdini. Be sure to explain what computer system you are using when you post the file.

  • harunpamuji 8 ヶ月 前  | 

    Harun 3D Digital Artist
    0 seconds ago
    I can not import HDA extension file into Unreal content browser. Why ?

  • natrianvfx 3 ヶ月, 3 週間 前  | 

    This terrain tutorial was a little bit confusing overall. Most of the time I had problems following the use of nodes because I didn't understand what they were doing. Eventually, when I tried to import the hda to Unreal, it did'nt recognize the .hdnac file, but it was interesting to see the possibilities of Houdini for terrain creation.

  • Seyonce 2 ヶ月, 3 週間 前  | 

    Thanks for the course. it was simple and easy to understand as a refresher after watching more difficult terrain tutorials.

  • 0ldsl0 1 ヶ月, 2 週間 前  | 

    I'm still not exactly clear on how the remap node was used to achieve that specific result. Robert seems to have deliberately chose which points he would need for that specific ridge.

    I'm following along but have my own set up where I want my ridge to slope down the Y-Axis and slightly bend towards the X. The remap node doesn't seem to afford me the control changing the position and value of points seems to make a lot of sweeping changes to the heightfield as a whole.

    I suppose just painting a mask and flattening it could be a way to go?

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