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This week I am breaking down my entry for day 2 Grow. Today I go over offsetting playback of copied geometry, vellum cloth, SOP based ambient occlusion, VEX geo displacement, batch file caching, and more.


Some highlight points of the breakdown video:

  • 00:00:00 - Overview
  • 00:03:00 - Flower asset build
  • 00:22:10 - Sub stem build
  • 00:41:13 - Sub stem cap reshaping
  • 00:57:54 - Flower pedal build
  • 01:22:06 - Pedals assemble
  • 01:24:44 - Pedals vellum setup
  • 01:31:13 - Simulated bud applied to main stem
  • 01:39:02 - AO sop map for flower
  • 01:41:23 - Attach flowers to sub stems
  • 01:48:56 - Flower center bits
  • 01:57:46 - Attach center bits to sub stem flowers
  • 01:59:02 - Assembling all elements
  • 02:00:38 - Flower collection build
  • 02:08:53 - Camera settings
  • 02:10:51 - Lighting
  • 02:12:07 - Redshift3D Materials
  • 02:17:02 - Render Settings
  • 02:18:31 - Batch run file caches

CREATED BY

DAVID TORNO

Houdini Educator and Consultant

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