In this tutorial, I'll talk about Pyro Solver in Houdini 18.5 and mostly I'll work with the new Minimal OpenCL Solve for doing the simulation with GPU,
You will learn one of the simplest ways to simulate an explosion in the #Houdini as well as some tips and tricks about shading, rendering, and compositing in the Nuke.
Although I'll work with GPU for simulating explosion it is possible to follow this tutorial with CPU too.
After installing ACES Color Management I'll explain some new features of Houdini 18.5 such as PyroBakeVolume, new Pyro Shader, and Volume Scattering.
** Download Project Files **
https://bit.ly/2MHFia5
コメント
xunmen 4 年, 9 ヶ月 前 |
Just read the tutorial, it’s great, look forward to follow-up, when will it be updated?
Sadjad Rabiee 4 年, 9 ヶ月 前 |
Hello
Thanks for your comment, I'll try to publish the second part in two weeks, it will be about the Shockwave technique, Trails , Fire, and Smoke :)
MirHadi 4 年, 9 ヶ月 前 |
Thank you
It is very informative and precise like always.
YuxiaoDu 4 年, 2 ヶ月 前 |
Hi Sadjad,I have a question,how to make the flame of explosion appear longer?
litote 1 年, 6 ヶ月 前 |
Thanks. is the "Minimal OpenCL Solve" specific to the Pyro Configure GPU Explosion node? Is the Pyro Solver node it uses different to the regular Pyro Solver node? Is that why you have to manually set the bounding box?
herringburdensome 4 日, 19 時間 前 |
Thank you. It is as informative and precise as always.
Visit: https://stickhook.io
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