In part 2 of this hands on tutorial we will rebuild the same simulation using a TOP centric workflow instead of a Houdini workflow. 

Topics discussed are:
  • Using the ROP Geometry operator to build the entire particle simulation instead of just using it to drive parameters in a Houdini network
  • A deeper look at how to use the Wedge operator
  • Partition by Attribute operator
  • Using Image Magick to create Mosaics and well as compositing overlays



For over thirty five years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.

More from SideFX


  • 現在コメントはありません

Please log in to leave a comment.