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In this course, you’ll learn how to build a reusable procedural ground-interaction setup in Houdini and apply it across POP, MPM, and RBD simulations.
We’ll explore the fundamentals: vectors, normals, math functions, shaders, and matrix-based transformations, to understand how procedural animation truly works.
By combining logic and artistic control, you’ll be able to create FX that are flexible, predictable, and production-ready.
ASSET ATTRIBUTION
Animals animated scene courtesy of Beaver House Animation
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コメント
AlfredoSMC 1ヶ月, 2週間 前 |
Thank you, I think a lot of recipes can be obtained and learned thanks to you through this work!
LukeP 1ヶ月, 2週間 前 |
Nothing plays on iOS on iPhone btw. Can’t see the video at all.
Antonio29saldivar 1ヶ月, 2週間 前 |
Are the file and animation unavailable?
knockflakes 1ヶ月, 1週間 前 |
Hi and Thänx a lot for this tutorial! Everything looks so great! And super well explained! Thänx, thänx, thänx
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