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総再生時間: 53分 20秒

Houdini で地形を作成し、その上に溶岩シミュレーションを重ねて、自然で面白みのある表現を作る方法を紹介します。実際のソルバを使うことですべてが美しく、かつ細密に仕上がります。シミュレーションから得られた結果を用いて、データを格納・保存したメッシュを作成します。ここのメッシュを Unreal にインポートすれば、頂点カラーによってシミュレーションデータを再度読み込み、リアルタイムで色や流れを表現できます。

各テクニカルデモの詳細は Project GROT をご覧ください。

CREATED BY

SIMON VERSTRAETE

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

More from Simon Verstraete

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