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総再生時間: 1h 25m 16s

作成した環境の建造物を操作するのには数えきれない課題が伴います。このシリーズでは全体を通して、大まかなシェイプをインプットとして扱ってアーティスティックなコントロールを維持するためのテクニックを詳しく見ていきます。ここの内容には、ディテールの生成作業に入る際に柔軟性を保てるようにしながら、インプットデータを準備する方法も含まれます。

CREATED BY

FEIKE POSTMES

I'm a freelance Technical Artist with a love for mathematics, currently co-developing the Natsura foliage toolset. I also co-founded DodoDevs, a technical art company, where I'm working on procedural solutions for 3D content generation. I grew up in the Netherlands and studied International Game Architecture & Design at Breda University of Applied Sciences. Previously I worked for Applied Intuition and was a part of Square Enix's R&D division, channeling my inner nerd to discover the wonders of procedural buildings.

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コメント

  • Ryan Paterson 1 年, 9 ヶ月 前  | 

    Any way you guys can improve the audio? Really hard on the ears for these long tutorials

  • art3mis 1 年 前  | 

    Please improve the audio. Hard to understand

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