Transitioning from a coder to a 3D artist. Houdini was the best option for me after I explored a different number of 3D software applications. I love the procedural workflow in Houdini and how easily accessible the attributes of the geometry are available to the user. This makes it a lot easier to focus on creating a good render and less time wasted on trying to figure out how to access certain geometry points or edges.
Hey Bubble Pins, great simple crowd sim tutorial! Houdini's procedural workflow is fantastic, especially for beginners. I agree about the geometry attributes being readily accessible - saves so much time! Have you thought about applying this to a downhill scenario, like a Snow Rider game? It would be visually impressive! https://snowridergame.io
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twintaxidriver 5ヶ月, 4週間 前 |
Great tutorial! You explained the crowd simulation process in Houdini really clearly—perfect for someone just getting started. https://snow-rider.io/
emilytrantow98 4ヶ月 前 |
Hey Bubble Pins, great simple crowd sim tutorial! Houdini's procedural workflow is fantastic, especially for beginners. I agree about the geometry attributes being readily accessible - saves so much time! Have you thought about applying this to a downhill scenario, like a Snow Rider game? It would be visually impressive! https://snowridergame.io
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