BubblePin S


About Me


Transitioning from a coder to a 3D artist. Houdini was the best option for me after I explored a different number of 3D software applications. I love the procedural workflow in Houdini and how easily accessible the attributes of the geometry are available to the user. This makes it a lot easier to focus on creating a good render and less time wasted on trying to figure out how to access certain geometry points or edges.



obj-image Beginner
Cinematic Destruction
obj-image Masterclass
KineFX Series
obj-image Intermediate
Kine-FX Animation Basic Concept #5 Rotation Inheritance
obj-image Intermediate
Kine-FX Animation Basic Concept #4 Layering IK Nodes into Steps
obj-image Intermediate
Kine-FX Animation Basic Concept #3B Rig Posing Workflow
obj-image Beginner
KineFX Animation Basic Concept #3 Priority

Recent Forum Posts

How's Mantra Performance on Apple M1 chips? 2022年4月28日11:33

Don't underestimate the thermals when you want to run a 5900x and a RTX3090 in an ITX case...

That's a good point!

I was looking into this case, Phanteks Evolv Shift XT, it has this unique ability to extend the top, so I figured I can try it with a fancy video card and if it gets too hot, I can either extend the top and add more fans or swap it back for my older less hot gpu.

How's Mantra Performance on Apple M1 chips? 2022年4月28日11:32

Hello - yes I think the small form factor desktop approach with a nice graphics card is probably the way to go. I'm an Octane user for rendering so that 3090 would be amazing :-)

Re furture tutorials. I'm currently exploring the woderful world of Tops (PDG), it looks amazingly powerful. Currntly trying to port over a very old 3DS max project I use to do product variation renders with, and Tops with Houdinis procedural workflow is a perfect fit for trying to automate stuff that used to take me hours to do manually before. Not a huge amount Tops stuff out there.

Also massive fan of Vellum so anything that gets into some detail on that is always good.

Yeah TOPS is getting popular! I was just posting a reply on another thread on sidefx about using TOPS for NFT's or using PDG with opendata, I think that may have potential. It is a topic I should explore next! Exciting stuff!

As for Vellum, I haven't done much content on the new Vellum Unified Solver which combines all the flip, grain and fancy stuff all in one. I haven't came up with an idea to inspire me to do it. Still brainstorming...

PDGs 4 NFTs 2022年4月28日0:18

I'll check it out, I have been wanting to do a tutorial on PDG's, maybe I can find some interesting API's online to feed into Houdini for some fun.