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A series of tutorials on Houdini's RBD SOP tools starting from the very beginner lesson and building up concept by concept to larger destruction scenes! RBD SOP tools are relatively newer when compared to the Houdini's old fashion RBD DOPNET sim tools.



Transitioning from a coder to a 3D artist. Houdini was the best option for me after I explored a different number of 3D software applications. I love the procedural workflow in Houdini and how easily accessible the attributes of the geometry are available to the user. This makes it a lot easier to focus on creating a good render and less time wasted on trying to figure out how to access certain geometry points or edges.

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