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Never touched KineFX in Houdini? Maybe looking for some advanced techniques to enrich your Character Animation or speed up your Posing workflow? This KineFX series will start off with a few beginner concepts and build up to advanced techniques that can be used for Procedural Animation, Character Posing, and creating Advanced IK Controls!



Transitioning from a coder to a 3D artist. Houdini was the best option for me after I explored a different number of 3D software applications. I love the procedural workflow in Houdini and how easily accessible the attributes of the geometry are available to the user. This makes it a lot easier to focus on creating a good render and less time wasted on trying to figure out how to access certain geometry points or edges.

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