This is an HDA to generate detailed cylindrical pieces. Can be useful to generate gears , bolts or details for sci-fi assets.
Basically is a nested boolean system which iterates over itself. Starting from a basic cylinder. There are three ways to add detail. First is a cylinder which is useful to generate pivots or a central hole. Second is a circular array of boxes or a circular curve and third is a ray node projecting points over the mesh and copy cylinders there ( useful to attach bolts, screws or make small holes).
Dive inside the network to see how simple it is and how complex can the results be. Check the type properties too, maybe the most interesting part is how too manage dynamic parameters tabs.
Please take a look and test the tool. Would be nice have your feedback and ideas for improvements.
コメント
howiem 5年, 11ヶ月 前 |
Nice! Handy HDA to have. Thanks!
Josich 5年, 11ヶ月 前 |
You welcome howiem I'm happy to know it can be useful. Thanks for comment.
msmahesh 5年, 11ヶ月 前 |
Awesome!! Thanks for the HDA.
Josich 5年, 11ヶ月 前 |
You welcome.
Midphase 5年, 10ヶ月 前 |
You should submit this to be included in the SideFX Labs tools....it seems like a great fit!
Josich 5年, 10ヶ月 前 |
Thanks Midphase sounds interesting . I will think about it.
oujin135 5年, 7ヶ月 前 |
很棒
Josich 5年, 7ヶ月 前 |
Thanks
antonov_ivan 3年, 10ヶ月 前 |
awesome
Josich 3年, 10ヶ月 前 |
Thanks Ivan
Hugo Depping 2年, 10ヶ月 前 |
Awesome, I really like the UI for adding new elements. Thanks!
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