サーフェス上にポイントをランダムに配置するために使用する Scatter ノードについて説明します。ポイント配置のための様々な方法、ポイント数、テクスチャ、密度アトリビュートを取り上げ、アトリビュート VOP の使用方法についても詳しく説明します。

チュートリアルの最後には、Scatter ノードを使用した砂漠のシーンへのリアルな植生分布を作成方法も説明します。

CREATED BY

SUSIE GREEN

Houdini Kitchen tutorials are aimed at experienced 3D artists who are new to Houdini, and focus on creating procedural geometry for video games. Each tutorial covers a single node or concept, and will usually finish with a demonstration of how that tool might be used in asset creation. There are easier ways to use Houdini – commonly used nodes can be set up automatically using shelf tools, and useful networks are now embedded in higher level nodes – but I believe that to be able to fully harness the power of Houdini it is important to understand the basics. I have worked as a Technical Artist in the Video Game industry for 15 years, and my credits include Killzone 2 & 3, The Getaway 1 & 2 and Playstation VR Worlds. I have been learning Houdini since 2005, and have been using it in production for the last 5 years. I also have a degree in Archaeology and have completed several 3D projects for the British Museum.

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