Houdini 20.0 Nodes APEX Nodes

rig::ControlSplineFromArray

Create a spline of the given order using the given array of CVs.

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Since 20.0

Inputs

cvs: Matrix4Array

The transforms specifying each CV’s translate, normal (N) and tangent (tangentu) values. Transform values are also written to the transform attribute as a Matrix3 type.

twists: FloatArray

Twist values at evenly spaced intervals. This is interpolated at each CV’s location and written to the twist attribute.

order: Int

The order to create the spline with.

Outputs

geo: Geometry

The output geometry containing the created spline.

APEX Nodes