Houdini 20.0 Nodes APEX Nodes

skel::GetPointTransforms

Return the world transforms from multiple KineFX points.

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Since 20.0

Each point will be looked up by its name attribute using the subport name of the corresponding transforms variadic output.

This means that for each point that you want to return the world transform for, you need to add a new transforms variadic output. That output will return the transformation matrix for that single point.

Inputs

geo: Geometry

The geometry to look for the point on.

Outputs

transforms: VariadicArg<Matrix4>

A variadic output of world transforms.

APEX Nodes