Houdini 22.0 Nodes APEX nodes

skel::Sort

Sorts the KineFX points in a geometry based on its hierarchy.

On this page
Since 20.0

Modifies the point numbers from the incoming geometry based on the skeleton hierarchy. The algorithm starts sorting from the root points of the skeleton and works its way up the hierarchy until it reaches the leaf points.

The geo ports of this node are in-place ports. This means that the geometry is updated without creating a copy.

Inputs

*geo: Geometry Required

The geometry to sort.

depthfirst: Bool

If set to True, sorts the skeleton in depth-first mode. If set to False, sorts the skeleton in breadth-first mode. For example, on a character’s hand, depth-first mode first walks down the thumb and all its child joints, then the index finger and all its child joints, and so on. Breadth-first mode first walks over all the knuckles, then the second joints of each finger, and so on.

Outputs

*geo: Geometry

The geo input with its point numbers modified.

success: Bool

Returns True if the operation is successful.

See also

APEX nodes