Houdini 22.0 Nodes APEX nodes

geo::SetCameraTransforms

Sets the world transforms of multiple camera primitives.

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Since 22.0

For each camera on which you want to set the world transforms, add a new connection to the transforms variadic input and rename the subport to the name attribute of the camera ( click the port to rename the port). The subport names of the transforms variadic input are used to query the name attribute of each camera.

The geo ports of this node are in-place ports, which means the geometry is updated without creating a copy.

Inputs

*geo: Geometry Required

The geometry that contains the camera primitives.

transforms: VariadicArg<Matrix4>

A variadic input of world transforms.

Outputs

*geo: Geometry

The geo input with the modified camera primitives.

See also

APEX nodes