Houdini 21.0 Nodes APEX nodes

rig::AddControlShape

Dynamically adds a deforming shape to a control shape library.

Since 21.0

Dynamically adds a new shape to the control shape library of a character. The new shape can be deformed and modified in the rig.

The control shape library defines all the available default shapes that can be used as shapes for controls. The shapes are usually static (non-deforming). The library can be extended with custom control shapes using the APEX Configure Controls SOP.

rig::AddControlShape provides the additional option of adding a dynamically changing control shape based on the rig input parameters. The shape of a specific control can then be set using rig::ControlShape.

Note

Adding a shape geometry with a high point count can have a negative impact on the performance of a rig.

Inputs

shapetype: String

The name of the new control shape to add to the control shape library.

shape: Geometry

The shape to add to the control shape library.

See also

APEX nodes