Houdini 21.0 Nodes APEX nodes

Null<T>

Utility node for passing through unmodified values of a given type.

On this page
Since 20.0

This node is meant to serve merely as a placeholder for outside references.

Inputs

value: AnimChannel, AnimChannelCollection, AnimStack, ApexGraphHandle, ApexNodeID, ApexNodeIDArray, ApexPortID, ApexPortIDArray, Bool, BoolArray, ColorRamp, DataItem, Dict, DictArray, DynamicPath, DynamicPathArray, FBIKSkeleton, FBIKSkeletonArray, FBIKSolver, FBIKSolverArray, FBIKTarget, FBIKTargetArray, Float, FloatArray, FloatRamp, Geometry, GeometryArray, Int, IntArray, Matrix3, Matrix3Array, Matrix4, Matrix4Array, SimRootDataId, SimRootDataIdArray, String, StringArray, Vector2, Vector2Array, Vector3, Vector3Array, Vector4, Vector4Array, geo::IntersectCache

Pass-through value.

Outputs

value: AnimChannel, AnimChannelCollection, AnimStack, ApexGraphHandle, ApexNodeID, ApexNodeIDArray, ApexPortID, ApexPortIDArray, Bool, BoolArray, ColorRamp, DataItem, Dict, DictArray, DynamicPath, DynamicPathArray, FBIKSkeleton, FBIKSkeletonArray, FBIKSolver, FBIKSolverArray, FBIKTarget, FBIKTargetArray, Float, FloatArray, FloatRamp, Geometry, GeometryArray, Int, IntArray, Matrix3, Matrix3Array, Matrix4, Matrix4Array, SimRootDataId, SimRootDataIdArray, String, StringArray, Vector2, Vector2Array, Vector3, Vector3Array, Vector4, Vector4Array, geo::IntersectCache

Unmodified value from the corresponding input.

See also

APEX nodes