Houdini 21.0 Nodes APEX nodes

fbik::SkeletonUpdateGeo

Updates geometry using information from a full body IK skeleton.

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Since 20.0

Updates the position, transform, and local transform attributes of a skeleton geometry based on the positions of the matching bones in a full body IK skeleton.

The geo ports of this node are in-place ports, which means that the geometry is updated without creating a copy.

Inputs

*geo: Geometry Required

The skeleton geometry to update.

skel: FBIKSkeleton

The full body IK skeleton used to update the geometry.

matchname: Bool

If set to True, tries to match the bone names with the name attribute on the geometry points. If set to False, the bones and points are matched by point order.

Outputs

*geo: Geometry

The updated skeleton geometry.

See also

APEX nodes