Houdini 21.0 Nodes APEX nodes

Value<T>

Holds a copy of an input value.

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Since 20.0

Value nodes have multiple purposes:

See APEX graph basics for more information about Value nodes and in-place ports.

Inputs

parm: AnimChannel, AnimChannelCollection, AnimStack, ApexGraphHandle, ApexNodeID, ApexNodeIDArray, ApexPortID, ApexPortIDArray, Bool, BoolArray, ColorRamp, DataItem, Dict, DictArray, DynamicPath, DynamicPathArray, FBIKSkeleton, FBIKSkeletonArray, FBIKSolverArray, FBIKTargetArray, Float, FloatArray, FloatRamp, Geometry, GeometryArray, Int, IntArray, Matrix3, Matrix3Array, Matrix4, Matrix4Array, SimRootDataIdArray, String, StringArray, Vector2, Vector2Array, Vector3, Vector3Array, Vector4, Vector4Array

Value to copy.

Outputs

value: AnimChannel, AnimChannelCollection, AnimStack, ApexGraphHandle, ApexNodeID, ApexNodeIDArray, ApexPortID, ApexPortIDArray, Bool, BoolArray, ColorRamp, DataItem, Dict, DictArray, DynamicPath, DynamicPathArray, FBIKSkeleton, FBIKSkeletonArray, FBIKSolverArray, FBIKTargetArray, Float, FloatArray, FloatRamp, Geometry, GeometryArray, Int, IntArray, Matrix3, Matrix3Array, Matrix4, Matrix4Array, SimRootDataIdArray, String, StringArray, Vector2, Vector2Array, Vector3, Vector3Array, Vector4, Vector4Array

Copied value.

See also

APEX nodes