Houdini 21.0 Nodes APEX nodes

fbik::SetSkeleton

Sets a skeleton on a full body IK solver.

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Since 20.0

Sets the skeleton that the full body IK solver operates on. This skeleton should come from an fbik::SkeletonFromGeo node.

The solver ports of this node are in-place ports, which means that the solver is updated without creating a copy.

Inputs

*solver: FBIKSolver Required

The full body IK solver on which to set the skeleton.

skel: FBIKSkeleton

The skeleton to set on the full body IK solver.

Outputs

*solver: FBIKSolver

The full body IK solver with the added skeleton.

See also

APEX nodes