Houdini 21.0 Nodes APEX nodes

rig::ControlShape

Adds the option of modifying the shape of a control in an APEX rig.

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Since 21.0

Adds the option of modifying the shape of a control in an APEX rig. The shape needs to be associated with an existing node in the rig, specified using the control input. Examples of nodes that define controls are the TransformObject node and rig::AbstractControl node.

You can use this node to change the appearance of a control based on the rig parameters. This can be helpful for indicating the current status of a control or automatically showing and hiding controls.

See abstract controls for more information.

Inputs

control: Matrix4

The node connected to this input is the control that gets a shape update.

shapeoffset: Matrix4

The local transform offset to set for the control shape.

color: Vector3

The color to set the control shape.

visibility

If set to True, the control shape is visible.

shapetype: String

The name of a control shape in the control shape library to use for the current control.

Outputs

shapeoffset: Matrix4

Pass-through of the corresponding input.

color: Vector3

Pass-through of the corresponding input.

visibility

Pass-through of the corresponding input.

shapetype: String

Pass-through of the corresponding input.

See also

APEX nodes