Houdini 22.0 Nodes APEX nodes

geo::Transform

Transforms a geometry using a transformation matrix.

On this page
Since 20.0

Transforms (translates, rotates, scales) a geometry using a transformation matrix.

The geo ports of this node are in-place ports, which means the geometry is updated without creating a copy.

Inputs

*geo: Geometry Required

The geometry to transform.

xform: Matrix4

The transformation matrix used to transform the geometry.

group: String

A subset of the geometry to transform, specified as a group pattern. When empty, the entire geometry is transformed. The type of elements the pattern selects is determined by grouptype.

grouptype: Int

Determines how to interpret group: 0 = Guess from Group, 1 = Breakpoints, 2 = Edges, 3 = Points, 4 = Primitives. The default is 0.

Outputs

*geo: Geometry

The transformed geo input.

APEX nodes