Houdini 22.0 Nodes APEX nodes

geo::GetCameraTransforms

Gets the world transforms of multiple camera primitives.

On this page
Since 22.0

For each camera on which you want to set the world transforms, add a new connection to the transforms variadic output and rename the subport to the name attribute of the camera ( click the port to rename the port). The subport names of the transforms variadic output are used to query the name attribute of each camera.

Inputs

geo: Geometry

The geometry that contains the camera primitives.

Outputs

transforms: VariadicArg<Matrix4>

A variadic output of world transforms.

See also

APEX nodes