Houdini 22.0 Nodes APEX nodes

graph::AddTime

Adds a time, frame, or FPS input to a rig graph.

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Since 22.0

Adds a time, frame, or FPS (frames per second) input to a rig graph, letting you feed these values into the rig through an input name of your choosing. If the name input is specified, a time_input, frame_input, or fps_input property is added to the rig. If the name input is not specified, the added input is named TIME, FRAME, or FPS, and a property isn’t added to the rig. The input is a float, so subframe values are preserved.

A rig can only have one each of the time, frame, and FPS inputs. If one already exists, a new one is not created.

The graph ports of this node are in-place ports, which means the graph is updated without creating a copy.

Inputs

*graph: ApexGraphHandle Required

The graph to add the time/frame/FPS input to.

name: String

The name of the promoted time/frame/FPS input. Defaults to TIME.

frame: Bool

If set to True, adds a frame input connected to a Null node. The input is a float, so subframe values are preserved.

fps: Bool

If set to True, adds an FPS (frames per second) input connected to a Null node.

tags: StringArray

The tags to assign to the created Null node.

Outputs

*graph: ApexGraphHandle

The updated graph with the added time/frame/FPS input.

portid: ApexPortID

The float port of the added time/frame/FPS, ready to wire into the rig.

See also

APEX nodes