Houdini 21.0 Nodes APEX nodes

fbik::SkeletonFromGeo

Gets a full body IK skeleton stored in geometry.

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Since 20.0

Converts a skeleton geometry into a full body IK skeleton. The position of the geometry points define the position of the bones, and the name point attribute on the geometry defines the name of the bones.

jointconfig names the joint configuration dictionary point attribute that defines all the other properties of the bones. This attribute can be created by the Configure Joints SOP.

targetconfig names the target configuration dictionary point attribute that configures how the joint’s goal transform behaves in a full body IK solver. This attribute can be created by the FBIK Configure Targets SOP.

Inputs

geo: Geometry

The skeleton geometry.

mapbyattrib: Bool

If set to True, the joints of the skeleton are mapped to their targets using mappingattribute.

mappingattrib: String

The name of the mapping attribute. This attribute can be created by the Map Points SOP.

jointconfig: String

The name of the joint configuration attribute.

targetconfig: String

The name of the target configuration attribute.

Outputs

skel: FBIKSkeleton

The full body IK skeleton created from the skeleton geometry.

See also

APEX nodes