Houdini 21.0 Nodes APEX nodes

fbik::SolvePhysIK

Solves a full body IK skeleton using the PhysIK algorithm.

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Since 20.0

If the solver is invalid (the skeleton does not have any bones), this node does not do anything.

The solver ports of this node are in-place ports, which means that the solver is updated without creating a copy.

Inputs

*solver: FBIKSolver Required

The full body IK solver to solve.

Outputs

skel: FBIKSkeleton

The full body IK skeleton with the solved transforms from the PhysIK algorithm.

*solver: FBIKSolver

The solved full body IK solver.

See also

APEX nodes