Houdini 22.0 Nodes APEX nodes

Fps

Creates an input node with a port to get the current frames per second.

Since 22.0

This node is an alias for an Input node with a port whose value is set to the current frames per second (FPS). The FPS can be modified using the Global Animation Options.

The port’s value (FPS) is automatically set by an APEX scene whenever the scene is evaluated - when the animate state is active on an APEX Scene Animate SOP, or when the scene is being evaluated by an APEX Scene Invoke SOP. The FPS is intended to be used by character rigs.

By default, the port name for the FPS is FPS. You can modify this port name by setting the fps_input detail property on the graph (using an Attribute Adjust Dictionary SOP, for example). If the fps_input property already exists on the graph, the newly-added Input node’s port name will be set to this property.

Outputs

FPS: Float

The current frames per second.

See also

APEX nodes