Houdini 22.0 Nodes APEX nodes

geo::SetCameraTransformsFromSkel

Sets the world transforms of camera primitives based on a skeleton.

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Since 22.0

This node sets the world transforms of camera primitives based on a skeleton’s joints. The cameras must have a name primitive attribute, and the skeleton joints must have name and transform point attributes. For each camera, this node looks up the camera’s name attribute, finds the corresponding joint on the skeleton, and set the camera’s transforms from the joint’s transform attribute.

The geo ports of this node are in-place ports, which means the geometry is updated without creating a copy.

Inputs

*geo: Geometry Required

The geometry that contains the camera primitives.

skel: Geometry

The skeleton that contains the transforms to apply to the cameras.

Outputs

*geo: Geometry

The geo input with the modified camera primitives.

See also

APEX nodes