Houdini 21.0 Nodes APEX nodes

transform::Rotate<T>

Applies a rotation to a matrix.

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Since 20.0

Applies a series of Euler angle rotations to a transformation matrix about the X, Y, and Z axes. The rotation order is determined by the rord port.

Inputs

matrix: Matrix3, Matrix4

The matrix to rotate.

radians: Vector3

The rotation specified as Euler angles, in radians. The rotation order is determined by rord.

rord: Int

The rotation order of the rotation. The default value is XYZ.

Port Value

Rotation Order

0

XYZ

1

XZY

2

YXZ

3

YZX

4

ZXY

5

ZYX

Outputs

result: Matrix3, Matrix4

The rotated matrix.

See also

APEX nodes