Houdini 20.0 Reference Windows

Save Texture UV to Image window

This window allows you to save the texture UV mesh to an image that can then be used to paint the texture. To access this window, click RMB a node.


The directory path and name of the image to save.


The resolution of the image.

UV Layer

The uv attribute to use in generating the mesh (uv, uv2, uv3, etc).

Remove interior of connected regions

The default behavior is to draw the edges of all polygons. Turning on this option will remove the interior edges, leaving only the outlines.

Ignore visibility

Turning on this option overrides the default behavior to respect the visibility of polygons as set by the visibility SOP.