Houdini Main Changelogs

19.5.561

Fixed a bug that could result in a crash after an item is evicted from the Alembic archive cache.

月. 3月 20, 2023
19.5.561

Component Output LOP no longer uses the built-in `@ropcook` context option for internal behavior. This resolves a case where clicking __Render to Mplay__ on a USD Render ROP would cause viewport to update or re-render.

月. 3月 20, 2023
19.5.560

Fixed typo in the label for the Multiple Viewport hotkey context.

日. 3月 19, 2023
20.0.287

Fixed typo in the label for the Multiple Viewport Viewer hotkey context.

日. 3月 19, 2023
20.0.286

RBD Material Fracture adds an option to transfer vertex and prim attributes from custom cutter geo. Added an option to randomize scattered cutter geo scale.

土. 3月 18, 2023
20.0.286

Component Output LOP is more robust when it cannot find Thumbnail.usda files.

土. 3月 18, 2023
19.5.559

Fixed bug where the file chooser may attempt to access freed memory.

土. 3月 18, 2023
20.0.286

Fixed bug where the file chooser may attempt to access freed memory.

土. 3月 18, 2023
20.0.285

Fixed a bug that could result in a crash after an item is evicted from the Alembic archive cache.

金. 3月 17, 2023
20.0.285

Fixed unlit thumbnails in the default asset gallery.

金. 3月 17, 2023
20.0.285

Component Output LOP no longer uses the built-in `@ropcook` context option for internal behavior. This resolves a case where clicking __Render to Mplay__ on a USD Render ROP would cause viewport to update or re-render.

金. 3月 17, 2023
20.0.285

Component Output LOP now sublayers any "Thumbnail.usda" files found on HOUDINI_PATH. This matches the behavior of the standalone thumbnail tools in `husd.assetutils`.

金. 3月 17, 2023
19.5.558

Fixed conditions that were resulting in -nan values in output attributes from the Poly Reduce 2.0 SOP.

金. 3月 17, 2023
20.0.285

In TriDivide SOP, using the Use Min Edge Length option will still produce the same mesh but the indices of the points and triangles may now be different.

金. 3月 17, 2023
20.0.285

Improved performance for TriDivide SOP via multithreading. This has affected backwards compatibility of the Use Min Edge Length option as the indices of some points and triangles may now be different.

金. 3月 17, 2023
19.5.558

Fixed an HQueue bug where Mantra render jobs failed when executed on Windows machines configured to the Japanese language.

金. 3月 17, 2023
20.0.285

Fixed an HQueue bug where Mantra render jobs failed when executed on Windows machines configured to the Japanese language.

金. 3月 17, 2023
20.0.285

Fixed a regression with the Merge LOP stripping layers above a Layer Break in "Flatten Into First Input Layer" mode.

金. 3月 17, 2023
20.0.285

Fixed conditions that were resulting in -nan values in output attributes from the Poly Reduce 2.0 SOP.

金. 3月 17, 2023
19.5.557

Fixed an issue where cooked landscapes in UE5 are not deleted when the HDA is recooked

金. 3月 17, 2023
20.0.284

Fixed temporary landscapes not being destroyed in World Partition Worlds when recooking.

金. 3月 17, 2023
19.0.924

Fixed a bug where area lights under variance convergence mode would take an extra sample in direct lighting even when noise is below threshold.

木. 3月 16, 2023
19.5.557

Fixed a bug where area lights under variance convergence mode would take an extra sample in direct lighting even when noise is below threshold.

木. 3月 16, 2023
20.0.284

Fixed a bug where area lights under variance convergence mode would take an extra sample in direct lighting even when noise is below threshold.

木. 3月 16, 2023
19.0.924

Fixed a bug where, under variance convergence mode, matte holdout objects would always cast maximum number of secondary rays allotted when there are no holdout AOVs present and take longer to render.

木. 3月 16, 2023