Houdini Main Changelogs
19.5.561 | Fixed a bug that could result in a crash after an item is evicted from the Alembic archive cache. |
月. 3月 20, 2023 | |
19.5.561 | Component Output LOP no longer uses the built-in `@ropcook` context option for internal behavior. This resolves a case where clicking __Render to Mplay__ on a USD Render ROP would cause viewport to update or re-render. |
月. 3月 20, 2023 | |
19.5.560 | Fixed typo in the label for the Multiple Viewport hotkey context. |
日. 3月 19, 2023 | |
20.0.287 | Fixed typo in the label for the Multiple Viewport Viewer hotkey context. |
日. 3月 19, 2023 | |
20.0.286 | RBD Material Fracture adds an option to transfer vertex and prim attributes from custom cutter geo. Added an option to randomize scattered cutter geo scale. |
土. 3月 18, 2023 | |
20.0.286 | Component Output LOP is more robust when it cannot find Thumbnail.usda files. |
土. 3月 18, 2023 | |
19.5.559 | Fixed bug where the file chooser may attempt to access freed memory. |
土. 3月 18, 2023 | |
20.0.286 | Fixed bug where the file chooser may attempt to access freed memory. |
土. 3月 18, 2023 | |
20.0.285 | Fixed a bug that could result in a crash after an item is evicted from the Alembic archive cache. |
金. 3月 17, 2023 | |
20.0.285 | Fixed unlit thumbnails in the default asset gallery. |
金. 3月 17, 2023 | |
20.0.285 | Component Output LOP no longer uses the built-in `@ropcook` context option for internal behavior. This resolves a case where clicking __Render to Mplay__ on a USD Render ROP would cause viewport to update or re-render. |
金. 3月 17, 2023 | |
20.0.285 | Component Output LOP now sublayers any "Thumbnail.usda" files found on HOUDINI_PATH. This matches the behavior of the standalone thumbnail tools in `husd.assetutils`. |
金. 3月 17, 2023 | |
19.5.558 | Fixed conditions that were resulting in -nan values in output attributes from the Poly Reduce 2.0 SOP. |
金. 3月 17, 2023 | |
20.0.285 | In TriDivide SOP, using the Use Min Edge Length option will still produce the same mesh but the indices of the points and triangles may now be different. |
金. 3月 17, 2023 | |
20.0.285 | Improved performance for TriDivide SOP via multithreading. This has affected backwards compatibility of the Use Min Edge Length option as the indices of some points and triangles may now be different. |
金. 3月 17, 2023 | |
19.5.558 | Fixed an HQueue bug where Mantra render jobs failed when executed on Windows machines configured to the Japanese language. |
金. 3月 17, 2023 | |
20.0.285 | Fixed an HQueue bug where Mantra render jobs failed when executed on Windows machines configured to the Japanese language. |
金. 3月 17, 2023 | |
20.0.285 | Fixed a regression with the Merge LOP stripping layers above a Layer Break in "Flatten Into First Input Layer" mode. |
金. 3月 17, 2023 | |
20.0.285 | Fixed conditions that were resulting in -nan values in output attributes from the Poly Reduce 2.0 SOP. |
金. 3月 17, 2023 | |
19.5.557 | Fixed an issue where cooked landscapes in UE5 are not deleted when the HDA is recooked |
金. 3月 17, 2023 | |
20.0.284 | Fixed temporary landscapes not being destroyed in World Partition Worlds when recooking. |
金. 3月 17, 2023 | |
19.0.924 | Fixed a bug where area lights under variance convergence mode would take an extra sample in direct lighting even when noise is below threshold. |
木. 3月 16, 2023 | |
19.5.557 | Fixed a bug where area lights under variance convergence mode would take an extra sample in direct lighting even when noise is below threshold. |
木. 3月 16, 2023 | |
20.0.284 | Fixed a bug where area lights under variance convergence mode would take an extra sample in direct lighting even when noise is below threshold. |
木. 3月 16, 2023 | |
19.0.924 | Fixed a bug where, under variance convergence mode, matte holdout objects would always cast maximum number of secondary rays allotted when there are no holdout AOVs present and take longer to render. |
木. 3月 16, 2023 |