Houdini Main Changelogs
18.5.105 | Fixed the auto detection of whether to install a new HDA to the Scanned Asset Library Directories to account for variables in the save path. |
火. 1月 28, 2020 | |
18.5.105 | Fixed the auto detection of whether to install a new HDA to the Scanned Asset Library Directories to account for variables in the save path. |
火. 1月 28, 2020 | |
18.5.104 | Updated the USD tool that ships with Houdini to fix a few issues. LOPs will no longer generate warnings abour Crate files being saved in the 0.8 format. Adding and removing primvars will now update prims properly in the viewport. Fixed an issue where animated geometry subsets would not update properly in the viewport. |
月. 1月 27, 2020 | |
18.5.104 | Updated the USD tool that ships with Houdini to fix a few issues. LOPs will no longer generate warnings abour Crate files being saved in the 0.8 format. Adding and removing primvars will now update prims properly in the viewport. Fixed an issue where animated geometry subsets would not update properly in the viewport. |
月. 1月 27, 2020 | |
18.5.104 | Updated the USD tool that ships with Houdini to fix a few issues. LOPs will no longer generate warnings abour Crate files being saved in the 0.8 format. Adding and removing primvars will now update prims properly in the viewport. Fixed an issue where animated geometry subsets would not update properly in the viewport. |
月. 1月 27, 2020 | |
18.5.104 | Updated the USD tool that ships with Houdini to fix a few issues. LOPs will no longer generate warnings abour Crate files being saved in the 0.8 format. Adding and removing primvars will now update prims properly in the viewport. Fixed an issue where animated geometry subsets would not update properly in the viewport. |
月. 1月 27, 2020 | |
18.0.363 | Fixed some issues with locking the view to the current camera in LOPs. Changing the view this way now compensates for transforms on ancestor primitives, and gracefully handles the case where the path of the camera primitive has chanegd since it was first created (due to a Graft or Reference operation). |
月. 1月 27, 2020 | |
18.0.363 | Added support for alt-clicking to create a dot while dragging wires. |
月. 1月 27, 2020 | |
18.5.104 | Added support for alt-clicking to create a dot while dragging wires. |
月. 1月 27, 2020 | |
18.5.104 | Added support for alt-clicking to create a dot while dragging wires. |
月. 1月 27, 2020 | |
18.5.104 | Added support for alt-clicking to create a dot while dragging wires. |
月. 1月 27, 2020 | |
18.5.104 | Added support for alt-clicking to create a dot while dragging wires. |
月. 1月 27, 2020 | |
18.5.104 | Fixed some issues with locking the view to the current camera in LOPs. Changing the view this way now compensates for transforms on ancestor primitives, and gracefully handles the case where the path of the camera primitive has chanegd since it was first created (due to a Graft or Reference operation). |
月. 1月 27, 2020 | |
18.5.104 | Fixed some issues with locking the view to the current camera in LOPs. Changing the view this way now compensates for transforms on ancestor primitives, and gracefully handles the case where the path of the camera primitive has chanegd since it was first created (due to a Graft or Reference operation). |
月. 1月 27, 2020 | |
18.5.104 | Fixed some issues with locking the view to the current camera in LOPs. Changing the view this way now compensates for transforms on ancestor primitives, and gracefully handles the case where the path of the camera primitive has chanegd since it was first created (due to a Graft or Reference operation). |
月. 1月 27, 2020 | |
18.5.104 | Fixed some issues with locking the view to the current camera in LOPs. Changing the view this way now compensates for transforms on ancestor primitives, and gracefully handles the case where the path of the camera primitive has chanegd since it was first created (due to a Graft or Reference operation). |
月. 1月 27, 2020 | |
18.0.363 | Added a new onPostCookTask hook to PDG, to go along with the existing onPrepareTask and onCookTask callbacks available to node authors. The new callback can be used to do last-minute validation of work item attributes and outputs, after it has already been cooked with the scheduler or from cache. The Attribute Create TOP can now use the new callback to do output file validation, rather than doing validation during the generation step. This makes it possible to add output files with the attribute create that will be produced during the cook stage, and still have file validation parms enabled. |
月. 1月 27, 2020 | |
18.0.363 | Progress reporting for karma should be more accurate now. |
月. 1月 27, 2020 | |
18.0.363 | Added a job parm for local scheduler "Requires GUI Window". This is only relevent on Windows, when a work item needs to open a GUI Window in order to execute. |
月. 1月 27, 2020 | |
18.0.363 | Unity plugin:
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月. 1月 27, 2020 | |
18.0.363 | The ROP USD TOP node now has a dive target that can be used to build small, inline LOP networks. Work items created in the node will cook the network inside the dive target when the 'Use External LOP' parameter is toggled off, instead of cooking the LOP Path. |
月. 1月 27, 2020 | |
18.0.363 | The ROP Geometry, ROP Composite, ROP USD, etc TOP wrappers will now generate a generate-time warning message if they're pointing to an invalid SOP, COP, LOP, etc. |
月. 1月 27, 2020 | |
18.0.363 | Fixed case where if a shader assigned a global variable to Ce in karma, the result might sometimes be incorrect (typically black). |
月. 1月 27, 2020 | |
18.5.104 | The Path Deform SOP now has the ability to mask deformations, supply rigidity constraints, and will now correctly compute transformation matrices to transform additional attributes. The parameters on the Path Deform SOP have also been reorganzied and renamed. |
月. 1月 27, 2020 | |
18.5.104 | The Path Deform SOP now has the ability to mask deformations, supply rigidity constraints, and will now correctly compute transformation matrices to transform additional attributes. The parameters on the Path Deform SOP have also been reorganzied and renamed. |
月. 1月 27, 2020 |