Houdini Main Changelogs

18.5.56

Dynamically bound handles now have optional handle_parms list of parameters that allows selective enabling of parts of handles.

火. 12月 10, 2019
18.5.56

Dynamically bound handles now have optional handle_parms list of parameters that allows selective enabling of parts of handles.

火. 12月 10, 2019
18.5.56

Solid Embed now preserves any point attributes that are present on the second input.

火. 12月 10, 2019
18.5.56

Solid Embed now preserves any point attributes that are present on the second input.

火. 12月 10, 2019
18.5.56

Solid Embed now preserves any point attributes that are present on the second input.

火. 12月 10, 2019
18.5.56

Solid Embed now preserves any point attributes that are present on the second input.

火. 12月 10, 2019
18.0.315

Fixed a bug in the Volume LOP that caused it to author time samples with incorrect time values.

火. 12月 10, 2019
18.5.56

Fixed a bug in the Volume LOP that caused it to author time samples with incorrect time values.

火. 12月 10, 2019
18.5.56

Fixed a bug in the Volume LOP that caused it to author time samples with incorrect time values.

火. 12月 10, 2019
18.5.56

Fixed a bug in the Volume LOP that caused it to author time samples with incorrect time values.

火. 12月 10, 2019
18.5.56

Fixed a bug in the Volume LOP that caused it to author time samples with incorrect time values.

火. 12月 10, 2019
18.0.315

Some types of empty vdbs, particularly those with leaf nodes that are empty, will no longer report giant bounds but properly report zero sized bounds.

火. 12月 10, 2019
18.0.315

Packages - Allow package to specify extra package folders

  • Added the new keyword `package_path` for adding extra package folders toscan.
  • The extra folders are scanned recursively after Houdini is done scanningthe current folders.
火. 12月 10, 2019
18.0.315

Added hidden "displayColor" parameter to Volume Cloud shader (the default volume shader) to handle cases where the volume primitive has "displayColor" attribute instead of "Cd".

火. 12月 10, 2019
18.5.56

Added hidden "displayColor" parameter to Volume Cloud shader (the default volume shader) to handle cases where the volume primitive has "displayColor" attribute instead of "Cd".

火. 12月 10, 2019
18.5.56

Added hidden "displayColor" parameter to Volume Cloud shader (the default volume shader) to handle cases where the volume primitive has "displayColor" attribute instead of "Cd".

火. 12月 10, 2019
18.5.56

Added hidden "displayColor" parameter to Volume Cloud shader (the default volume shader) to handle cases where the volume primitive has "displayColor" attribute instead of "Cd".

火. 12月 10, 2019
18.5.56

Added hidden "displayColor" parameter to Volume Cloud shader (the default volume shader) to handle cases where the volume primitive has "displayColor" attribute instead of "Cd".

火. 12月 10, 2019
18.0.314

Fix bug when doing direct FBX imports for crowd agents that would extract embedded media from within into a ".fbm" directory.

月. 12月 9, 2019
18.5.55

Fix bug when doing direct FBX imports for crowd agents that would extract embedded media from within into a ".fbm" directory.

月. 12月 9, 2019
18.5.55

Fix bug when doing direct FBX imports for crowd agents that would extract embedded media from within into a ".fbm" directory.

月. 12月 9, 2019
18.5.55

Fix bug when doing direct FBX imports for crowd agents that would extract embedded media from within into a ".fbm" directory.

月. 12月 9, 2019
18.5.55

Fix bug when doing direct FBX imports for crowd agents that would extract embedded media from within into a ".fbm" directory.

月. 12月 9, 2019
18.0.314

Unity plugin: Fixed instances not being generted for object instancer.

月. 12月 9, 2019
18.0.314

Hserver should no longer spin up to 100% CPU and stay there. Also added several quality of life improvements and bug fixes to hserver.

月. 12月 9, 2019