Houdini Main Changelogs
20.0.263 | Prevent a crash when exiting Houdini with karma running in the LOPs viewer. |
木. 2月 23, 2023 | |
19.5.535 | Dragging and dropping nodes into USD Primitives parameters will now do nothing if the node is not a LOP node. If it is a LOP node, it will set the parameter to the "last modified paths" of the dropped node. |
水. 2月 22, 2023 | |
19.5.535 | The Log Viewer has a new logging type for performance monitor events. |
水. 2月 22, 2023 | |
20.0.262 | The Log Viewer has a new logging type for performance monitor events. |
水. 2月 22, 2023 | |
19.5.535 | Improved performance monitor tracking of LOP operations, breaking down cook time into more specific tasks like USD composition. |
水. 2月 22, 2023 | |
20.0.262 | Improved performance monitor tracking of LOP operations, breaking down cook time into more specific tasks like USD composition. |
水. 2月 22, 2023 | |
19.5.535 | Prevent a crash in the Volume LOP when it points to a BGEO file without a name attribute. |
水. 2月 22, 2023 | |
20.0.262 | Prevent a crash in the Volume LOP when it points to a BGEO file without a name attribute. |
水. 2月 22, 2023 | |
19.5.535 | Scene graph tree collections subpane now shows collection namespaces as "folders", and all operations can be performed on a whole branch, to apply the operation to all collections under the branch. Also, a new toggle allows the hierarchy to be "flipped" so that collection names are the root of the hierarchy, and prims are the leaf nodes. This view is useful if you have collections with the same name defined on many separate prims in the scene. |
水. 2月 22, 2023 | |
19.5.535 | Prevent crash when exiting Houdini with a LOPs viewer set to quad viewports with one viewport rendering with a non-Houdini GL renderer. |
水. 2月 22, 2023 | |
20.0.262 | Prevent crash when exiting Houdini with a LOPs viewer set to quad viewports with one viewport rendering with a non-Houdini GL renderer. |
水. 2月 22, 2023 | |
19.5.535 | Added support for shift-clicking in the Select Primitives window to expand or collapse all descendents recursively. |
水. 2月 22, 2023 | |
19.0.902 | Fixed a bug that caused the "hemax_material" and "hemax_node_name" attributes to not be marshalled for some modifier HDAs. |
水. 2月 22, 2023 | |
19.5.535 | Fixed a bug that caused the "hemax_material" and "hemax_node_name" attributes to not be marshalled for some modifier HDAs. |
水. 2月 22, 2023 | |
20.0.262 | Fixed a bug that caused the "hemax_material" and "hemax_node_name" attributes to not be marshalled for some modifier HDAs. |
水. 2月 22, 2023 | |
19.5.535 | Particle Trail SOP now respects the lenstart and lenend incoming attributes when set to use them. Also fixed the randomization buttons for these attributes. |
水. 2月 22, 2023 | |
19.5.535 | Attribute visualizer links now work correctly on the node info dialogue of inputs other than the first. |
水. 2月 22, 2023 | |
20.0.262 | Fixed an issue where the renderer could unnecessarily restart when invoking a RMB pop-up menu in the view state. |
水. 2月 22, 2023 | |
19.0.901 | Rewrote the Pressure constraint in the Vellum Solver to make it deterministic on GPUs at high constraint counts, as well as to avoid hanging that was occurring with the latest Ada architecture GPUs from NVIDIA (e.g. 4090). |
火. 2月 21, 2023 | |
19.5.534 | Rewrote the Pressure constraint in the Vellum Solver to make it deterministic on GPUs at high constraint counts, as well as to avoid hanging that was occurring with the latest Ada architecture GPUs from NVIDIA (e.g. 4090). |
火. 2月 21, 2023 | |
19.5.534 | Fixed bug where the Modify Channels state would reposition translate channels with all 3 components selected directly to the cursor. |
火. 2月 21, 2023 | |
20.0.261 | Fixed bug where the Modify Channels state would reposition translate channels with all 3 components selected directly to the cursor. |
火. 2月 21, 2023 | |
20.0.261 | Renamed the Point Cloud Downsample SOP to Point Cloud Reduce. |
火. 2月 21, 2023 | |
19.5.534 | Fixed a bug where emission inside transmissive object was not affected by absorption. |
火. 2月 21, 2023 | |
19.5.534 | Fixed a bug where emission inside transmissive object was not affected by absorption. |
火. 2月 21, 2023 |