Houdini Main Changelogs
18.5.28 | Fixed a bug that was improperly showing orientation axes on hair points with very low inertia, rather than only on pinned hair points. |
火. 11月 12, 2019 | |
18.5.28 | Fixed a bug that was improperly showing orientation axes on hair points with very low inertia, rather than only on pinned hair points. |
火. 11月 12, 2019 | |
18.5.28 | Fixed a bug that was improperly showing orientation axes on hair points with very low inertia, rather than only on pinned hair points. |
火. 11月 12, 2019 | |
18.0.287 | Fixed a general UI bug where scrollbars did not appear when the contents of a scroll region changed and grew larger than the region's visible area. |
火. 11月 12, 2019 | |
18.0.287 | Fixed a bug in the Vellum Constraints SOP that was improperly computing inertia for pinned hair points when the mass computation method was set to Compute Uniform or Compute Varying. |
火. 11月 12, 2019 | |
18.5.28 | Fixed a bug in the Vellum Constraints SOP that was improperly computing inertia for pinned hair points when the mass computation method was set to Compute Uniform or Compute Varying. |
火. 11月 12, 2019 | |
18.5.28 | Fixed a bug in the Vellum Constraints SOP that was improperly computing inertia for pinned hair points when the mass computation method was set to Compute Uniform or Compute Varying. |
火. 11月 12, 2019 | |
18.5.28 | Fixed a bug in the Vellum Constraints SOP that was improperly computing inertia for pinned hair points when the mass computation method was set to Compute Uniform or Compute Varying. |
火. 11月 12, 2019 | |
18.5.28 | Fixed a bug in the Vellum Constraints SOP that was improperly computing inertia for pinned hair points when the mass computation method was set to Compute Uniform or Compute Varying. |
火. 11月 12, 2019 | |
18.5.28 | Fixed a general UI bug where scrollbars did not appear when the contents of a scroll region changed and grew larger than the region's visible area. |
火. 11月 12, 2019 | |
18.5.28 | Fixed a general UI bug where scrollbars did not appear when the contents of a scroll region changed and grew larger than the region's visible area. |
火. 11月 12, 2019 | |
18.5.28 | Fixed a general UI bug where scrollbars did not appear when the contents of a scroll region changed and grew larger than the region's visible area. |
火. 11月 12, 2019 | |
18.5.28 | Fixed a general UI bug where scrollbars did not appear when the contents of a scroll region changed and grew larger than the region's visible area. |
火. 11月 12, 2019 | |
18.5.28 | Fixed a bug that caused hkey to crash on systems that used a very old opengl implementation. These systems will not be able to take advantage of third party authentication. |
火. 11月 12, 2019 | |
18.5.28 | Fixed a bug that caused hkey to crash on systems that used a very old opengl implementation. These systems will not be able to take advantage of third party authentication. |
火. 11月 12, 2019 | |
18.5.28 | Fixed a bug that caused hkey to crash on systems that used a very old opengl implementation. These systems will not be able to take advantage of third party authentication. |
火. 11月 12, 2019 | |
18.5.28 | Fixed a bug that caused hkey to crash on systems that used a very old opengl implementation. These systems will not be able to take advantage of third party authentication. |
火. 11月 12, 2019 | |
18.0.287 | Fixed a bug that caused hkey to crash on systems that used a very old opengl implementation. These systems will not be able to take advantage of third party authentication. |
火. 11月 12, 2019 | |
18.0.287 | Unity plugin: Added fallback check to get tile attribute from heightfield's height layer if scatter layer doesn't have it. This fixes split heightfield tiles merged with heightfield scatter. |
火. 11月 12, 2019 | |
18.5.28 | Unity plugin: Added fallback check to get tile attribute from heightfield's height layer if scatter layer doesn't have it. This fixes split heightfield tiles merged with heightfield scatter. |
火. 11月 12, 2019 | |
18.5.28 | Unity plugin: Added fallback check to get tile attribute from heightfield's height layer if scatter layer doesn't have it. This fixes split heightfield tiles merged with heightfield scatter. |
火. 11月 12, 2019 | |
18.5.28 | Unity plugin: Added fallback check to get tile attribute from heightfield's height layer if scatter layer doesn't have it. This fixes split heightfield tiles merged with heightfield scatter. |
火. 11月 12, 2019 | |
18.5.28 | Unity plugin: Added fallback check to get tile attribute from heightfield's height layer if scatter layer doesn't have it. This fixes split heightfield tiles merged with heightfield scatter. |
火. 11月 12, 2019 | |
18.0.287 | Fixed missing pixel information in pixel inspection mode in LOPs. |
火. 11月 12, 2019 | |
18.5.28 | Fixed missing pixel information in pixel inspection mode in LOPs. |
火. 11月 12, 2019 |