Houdini Main Changelogs

18.5.27

Unity plugin:

  • Added support for generating trigger collider by specifying "trigger" incollision group name. See online plugin documentation on mesh colliders.
  • Added support for generating readable meshes via integer attribute"unity_mesh_readable" set to 1.
月. 11月 11, 2019
18.5.27

Added choice to light LOP that allows users to choose whether the state affects the intensity or the exposure parameter.

月. 11月 11, 2019
18.5.27

Added choice to light LOP that allows users to choose whether the state affects the intensity or the exposure parameter.

月. 11月 11, 2019
18.5.27

Added choice to light LOP that allows users to choose whether the state affects the intensity or the exposure parameter.

月. 11月 11, 2019
18.5.27

Added choice to light LOP that allows users to choose whether the state affects the intensity or the exposure parameter.

月. 11月 11, 2019
18.0.286

Improved the performance of computing bounding boxes for deforming agent shapes, particularly when the boneCapture attribute for those shapes includes regions (joints) that aren't referenced by any points. This primarily affects scenarios where the agent does not have a collision layer, or the collision layer includes deforming shapes instead of the conventional static shapes.

月. 11月 11, 2019
18.5.27

Improved the performance of computing bounding boxes for deforming agent shapes, particularly when the boneCapture attribute for those shapes includes regions (joints) that aren't referenced by any points. This primarily affects scenarios where the agent does not have a collision layer, or the collision layer includes deforming shapes instead of the conventional static shapes.

月. 11月 11, 2019
18.5.27

Improved the performance of computing bounding boxes for deforming agent shapes, particularly when the boneCapture attribute for those shapes includes regions (joints) that aren't referenced by any points. This primarily affects scenarios where the agent does not have a collision layer, or the collision layer includes deforming shapes instead of the conventional static shapes.

月. 11月 11, 2019
18.5.27

Improved the performance of computing bounding boxes for deforming agent shapes, particularly when the boneCapture attribute for those shapes includes regions (joints) that aren't referenced by any points. This primarily affects scenarios where the agent does not have a collision layer, or the collision layer includes deforming shapes instead of the conventional static shapes.

月. 11月 11, 2019
18.5.27

Improved the performance of computing bounding boxes for deforming agent shapes, particularly when the boneCapture attribute for those shapes includes regions (joints) that aren't referenced by any points. This primarily affects scenarios where the agent does not have a collision layer, or the collision layer includes deforming shapes instead of the conventional static shapes.

月. 11月 11, 2019
18.0.286

Added Revert to Default buttons to the construction and reference plane dialogs. Fixed a bug where the revert reference plane to defaults hotkey reverted the construction plane.

月. 11月 11, 2019
18.5.27

Added Revert to Default buttons to the construction and reference plane dialogs. Fixed a bug where the revert reference plane to defaults hotkey reverted the construction plane.

月. 11月 11, 2019
18.5.27

Added Revert to Default buttons to the construction and reference plane dialogs. Fixed a bug where the revert reference plane to defaults hotkey reverted the construction plane.

月. 11月 11, 2019
18.5.27

Added Revert to Default buttons to the construction and reference plane dialogs. Fixed a bug where the revert reference plane to defaults hotkey reverted the construction plane.

月. 11月 11, 2019
18.5.27

Added Revert to Default buttons to the construction and reference plane dialogs. Fixed a bug where the revert reference plane to defaults hotkey reverted the construction plane.

月. 11月 11, 2019
18.0.286

Added new Copy Plugin to Working Directory parm to TOP Deadline scheduler which allows user to disable the copying of the PDG Deadline plugin files into the PDG working directory. By default this is enabled.

月. 11月 11, 2019
18.5.27

Added new Copy Plugin to Working Directory parm to TOP Deadline scheduler which allows user to disable the copying of the PDG Deadline plugin files into the PDG working directory. By default this is enabled.

月. 11月 11, 2019
18.5.27

Added new Copy Plugin to Working Directory parm to TOP Deadline scheduler which allows user to disable the copying of the PDG Deadline plugin files into the PDG working directory. By default this is enabled.

月. 11月 11, 2019
18.5.27

Added new Copy Plugin to Working Directory parm to TOP Deadline scheduler which allows user to disable the copying of the PDG Deadline plugin files into the PDG working directory. By default this is enabled.

月. 11月 11, 2019
18.5.27

Added new Copy Plugin to Working Directory parm to TOP Deadline scheduler which allows user to disable the copying of the PDG Deadline plugin files into the PDG working directory. By default this is enabled.

月. 11月 11, 2019
18.0.286

Fix bug where the Transform handle's "Child Compensation" right-mouse menu item was being displayed when used outside of OBJ nodes.

月. 11月 11, 2019
18.5.27

Fix bug where the Transform handle's "Child Compensation" right-mouse menu item was being displayed when used outside of OBJ nodes.

月. 11月 11, 2019
18.5.27

Fix bug where the Transform handle's "Child Compensation" right-mouse menu item was being displayed when used outside of OBJ nodes.

月. 11月 11, 2019
18.5.27

Fix bug where the Transform handle's "Child Compensation" right-mouse menu item was being displayed when used outside of OBJ nodes.

月. 11月 11, 2019
18.5.27

Fix bug where the Transform handle's "Child Compensation" right-mouse menu item was being displayed when used outside of OBJ nodes.

月. 11月 11, 2019