Houdini Main Changelogs

18.0.260

The Vellum Solver will now use the identity rotation of {0, 0, 0, 1} for any orientation pins with Match Animation enabled, when the target geometry does not actually have an orient attribute. Previously in that situation the solver would use {0, 0, 0, 0}, which could lead to NANs with the OpenCL CPU driver.

水. 10月 16, 2019
18.0.260

The Vellum Solver will now use the identity rotation of {0, 0, 0, 1} for any orientation pins with Match Animation enabled, when the target geometry does not actually have an orient attribute. Previously in that situation the solver would use {0, 0, 0, 0}, which could lead to NANs with the OpenCL CPU driver.

水. 10月 16, 2019
18.0.260

The Vellum Solver will now use the identity rotation of {0, 0, 0, 1} for any orientation pins with Match Animation enabled, when the target geometry does not actually have an orient attribute. Previously in that situation the solver would use {0, 0, 0, 0}, which could lead to NANs with the OpenCL CPU driver.

水. 10月 16, 2019
18.0.260

The Vellum Solver will now use the identity rotation of {0, 0, 0, 1} for any orientation pins with Match Animation enabled, when the target geometry does not actually have an orient attribute. Previously in that situation the solver would use {0, 0, 0, 0}, which could lead to NANs with the OpenCL CPU driver.

水. 10月 16, 2019
18.0.259

Fixed a bug in the Vellum Constraints SOP that could compute the wrong orientation for a Soft orientation pin on the last vertex of a hair, if the previous vertex was not also in the specified point group.

火. 10月 15, 2019
18.0.259

Fixed a bug in the Vellum Constraints SOP that could compute the wrong orientation for a Soft orientation pin on the last vertex of a hair, if the previous vertex was not also in the specified point group.

火. 10月 15, 2019
18.0.259

Fixed a bug in the Vellum Constraints SOP that could compute the wrong orientation for a Soft orientation pin on the last vertex of a hair, if the previous vertex was not also in the specified point group.

火. 10月 15, 2019
18.0.259

Fixed a bug in the Vellum Constraints SOP that could compute the wrong orientation for a Soft orientation pin on the last vertex of a hair, if the previous vertex was not also in the specified point group.

火. 10月 15, 2019
18.0.259

Fixed a bug in the Vellum Constraints SOP that could compute the wrong orientation for a Soft orientation pin on the last vertex of a hair, if the previous vertex was not also in the specified point group.

火. 10月 15, 2019
18.0.259

For HAPI, fixed the case where PDG events were being emitted for deleted nodes at Houdini Engine session clean up.

火. 10月 15, 2019
18.0.259

For HAPI, fixed the case where PDG events were being emitted for deleted nodes at Houdini Engine session clean up.

火. 10月 15, 2019
18.0.259

For HAPI, fixed the case where PDG events were being emitted for deleted nodes at Houdini Engine session clean up.

火. 10月 15, 2019
18.0.259

For HAPI, fixed the case where PDG events were being emitted for deleted nodes at Houdini Engine session clean up.

火. 10月 15, 2019
18.0.259

For HAPI, fixed the case where PDG events were being emitted for deleted nodes at Houdini Engine session clean up.

火. 10月 15, 2019
18.0.259 As the title says: Bumped 18.0.259 to 18.5 火. 10月 15, 2019
18.0.259 As the title says: Bumped 18.0.259 to 18.5 火. 10月 15, 2019
18.0.259 As the title says: Bumped 18.0.259 to 18.5 火. 10月 15, 2019
18.0.259 As the title says: Bumped 18.0.259 to 18.5 火. 10月 15, 2019
18.0.259 As the title says: Split off 18.0 火. 10月 15, 2019
18.0.259 As the title says: Split off 18.0 火. 10月 15, 2019
18.0.259 As the title says: Split off 18.0 火. 10月 15, 2019
18.0.259 As the title says: Split off 18.0 火. 10月 15, 2019
18.0.259

Changed the Blend behavior in VellumRestBlend DOP to normalize the blend amount over time, and so that 1.0 blend always blends fully regardless of substeps and FPS. Note that this change is not backward compatible with previous Blend values.

火. 10月 15, 2019
18.0.259

Changed the Blend behavior in VellumRestBlend DOP to normalize the blend amount over time, and so that 1.0 blend always blends fully regardless of substeps and FPS. Note that this change is not backward compatible with previous Blend values.

火. 10月 15, 2019
18.0.259

Changed the Blend behavior in VellumRestBlend DOP to normalize the blend amount over time, and so that 1.0 blend always blends fully regardless of substeps and FPS. Note that this change is not backward compatible with previous Blend values.

火. 10月 15, 2019