Houdini Main Changelogs

18.0.259

Bend SOP: capture bounds are no longer drawn when state is not active. Bounds visibility when the state is active can be toggled with a hotkey.

火. 10月 15, 2019
18.0.259

Bend SOP: capture bounds are no longer drawn when state is not active. Bounds visibility when the state is active can be toggled with a hotkey.

火. 10月 15, 2019
18.0.259

Bend SOP: capture bounds are no longer drawn when state is not active. Bounds visibility when the state is active can be toggled with a hotkey.

火. 10月 15, 2019
18.0.259

Bend SOP: capture bounds are no longer drawn when state is not active. Bounds visibility when the state is active can be toggled with a hotkey.

火. 10月 15, 2019
18.0.259

Fixed a tumble pivot issue when viewing LOPs, and properly save the previous camera when tumbling out of a camera view.

火. 10月 15, 2019
18.0.259

Fixed a tumble pivot issue when viewing LOPs, and properly save the previous camera when tumbling out of a camera view.

火. 10月 15, 2019
18.0.259

Fixed a tumble pivot issue when viewing LOPs, and properly save the previous camera when tumbling out of a camera view.

火. 10月 15, 2019
18.0.259

Fixed a tumble pivot issue when viewing LOPs, and properly save the previous camera when tumbling out of a camera view.

火. 10月 15, 2019
18.0.259

Fixed a tumble pivot issue when viewing LOPs, and properly save the previous camera when tumbling out of a camera view.

火. 10月 15, 2019
18.0.256

There's a new, experimental and partially incomplete image handler for OpenEXR images avaialble in Houdini. This driver uses OpenImageIO to read/write .exr files. It is mostly disabled, since the code is still a workin progress, however, it can be enabled by setting HOUDINI_OIIO_EXR.

This new image handler has some advantages over the old driver, primarily in its handling of multi-part EXR images. If the old driver detects a multi-part image, it will now fall back to the OpenImageIO driver to load all the sub-images.

土. 10月 12, 2019
18.0.256

There's a new, experimental and partially incomplete image handler for OpenEXR images avaialble in Houdini. This driver uses OpenImageIO to read/write .exr files. It is mostly disabled, since the code is still a workin progress, however, it can be enabled by setting HOUDINI_OIIO_EXR.

This new image handler has some advantages over the old driver, primarily in its handling of multi-part EXR images. If the old driver detects a multi-part image, it will now fall back to the OpenImageIO driver to load all the sub-images.

土. 10月 12, 2019
18.0.256

There's a new, experimental and partially incomplete image handler for OpenEXR images avaialble in Houdini. This driver uses OpenImageIO to read/write .exr files. It is mostly disabled, since the code is still a workin progress, however, it can be enabled by setting HOUDINI_OIIO_EXR.

This new image handler has some advantages over the old driver, primarily in its handling of multi-part EXR images. If the old driver detects a multi-part image, it will now fall back to the OpenImageIO driver to load all the sub-images.

土. 10月 12, 2019
18.0.256

There's a new, experimental and partially incomplete image handler for OpenEXR images avaialble in Houdini. This driver uses OpenImageIO to read/write .exr files. It is mostly disabled, since the code is still a workin progress, however, it can be enabled by setting HOUDINI_OIIO_EXR.

This new image handler has some advantages over the old driver, primarily in its handling of multi-part EXR images. If the old driver detects a multi-part image, it will now fall back to the OpenImageIO driver to load all the sub-images.

土. 10月 12, 2019
18.0.256

There's a new, experimental and partially incomplete image handler for OpenEXR images avaialble in Houdini. This driver uses OpenImageIO to read/write .exr files. It is mostly disabled, since the code is still a workin progress, however, it can be enabled by setting HOUDINI_OIIO_EXR.

This new image handler has some advantages over the old driver, primarily in its handling of multi-part EXR images. If the old driver detects a multi-part image, it will now fall back to the OpenImageIO driver to load all the sub-images.

土. 10月 12, 2019
18.0.256

Update Houdini's USD tool to match the Pixar 19.11rc1 tag from the public github repository: https://github.com/PixarAnimationStudios/USD/releases/tag/v19.11-rc1

土. 10月 12, 2019
18.0.256

Update Houdini's USD tool to match the Pixar 19.11rc1 tag from the public github repository: https://github.com/PixarAnimationStudios/USD/releases/tag/v19.11-rc1

土. 10月 12, 2019
18.0.256

Update Houdini's USD tool to match the Pixar 19.11rc1 tag from the public github repository: https://github.com/PixarAnimationStudios/USD/releases/tag/v19.11-rc1

土. 10月 12, 2019
18.0.256

Update Houdini's USD tool to match the Pixar 19.11rc1 tag from the public github repository: https://github.com/PixarAnimationStudios/USD/releases/tag/v19.11-rc1

土. 10月 12, 2019
18.0.256

Update Houdini's USD tool to match the Pixar 19.11rc1 tag from the public github repository: https://github.com/PixarAnimationStudios/USD/releases/tag/v19.11-rc1

土. 10月 12, 2019
18.0.255

Several POP nodes now have an Inputs tab promoted which allows binding to geometry for use in VEXpressions. These POP nodes affected are the following: AxisForce, Color, Drag, DragSpin, Fan, Force, Interact, LocalForce, LookAt, Property, SoftLimit, SpeedLimit, Spin, Torque, Velocity, and Wind.

金. 10月 11, 2019
18.0.255

Several POP nodes now have an Inputs tab promoted which allows binding to geometry for use in VEXpressions. These POP nodes affected are the following: AxisForce, Color, Drag, DragSpin, Fan, Force, Interact, LocalForce, LookAt, Property, SoftLimit, SpeedLimit, Spin, Torque, Velocity, and Wind.

金. 10月 11, 2019
18.0.255

Several POP nodes now have an Inputs tab promoted which allows binding to geometry for use in VEXpressions. These POP nodes affected are the following: AxisForce, Color, Drag, DragSpin, Fan, Force, Interact, LocalForce, LookAt, Property, SoftLimit, SpeedLimit, Spin, Torque, Velocity, and Wind.

金. 10月 11, 2019
18.0.255

Several POP nodes now have an Inputs tab promoted which allows binding to geometry for use in VEXpressions. These POP nodes affected are the following: AxisForce, Color, Drag, DragSpin, Fan, Force, Interact, LocalForce, LookAt, Property, SoftLimit, SpeedLimit, Spin, Torque, Velocity, and Wind.

金. 10月 11, 2019
18.0.255

Several POP nodes now have an Inputs tab promoted which allows binding to geometry for use in VEXpressions. These POP nodes affected are the following: AxisForce, Color, Drag, DragSpin, Fan, Force, Interact, LocalForce, LookAt, Property, SoftLimit, SpeedLimit, Spin, Torque, Velocity, and Wind.

金. 10月 11, 2019
18.0.255

Fixed problem with the Mute and Solo functionality in the light mixer.

金. 10月 11, 2019