Houdini Main Changelogs
18.0.251 | Updated the TOP Deadline scheduler parm names to be consistent with convention. The old parms have been duplicated and hidden, and their values will be automatically copied over. |
月. 10月 7, 2019 | |
18.0.251 | Updated the TOP Deadline scheduler parm names to be consistent with convention. The old parms have been duplicated and hidden, and their values will be automatically copied over. |
月. 10月 7, 2019 | |
18.0.251 | Updated the TOP Deadline scheduler parm names to be consistent with convention. The old parms have been duplicated and hidden, and their values will be automatically copied over. |
月. 10月 7, 2019 | |
18.0.251 | Updated the TOP Deadline scheduler parm names to be consistent with convention. The old parms have been duplicated and hidden, and their values will be automatically copied over. |
月. 10月 7, 2019 | |
18.0.251 | Updated the TOP Deadline scheduler parm names to be consistent with convention. The old parms have been duplicated and hidden, and their values will be automatically copied over. |
月. 10月 7, 2019 | |
18.0.250 | Python States - Change Advanced Drawable.render() to .draw()
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日. 10月 6, 2019 | |
18.0.250 | Python States - Change Advanced Drawable.render() to .draw()
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日. 10月 6, 2019 | |
18.0.250 | Python States - Change Advanced Drawable.render() to .draw()
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日. 10月 6, 2019 | |
18.0.250 | Python States - Change Advanced Drawable.render() to .draw()
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日. 10月 6, 2019 | |
18.0.250 | Python States - Change Advanced Drawable.render() to .draw()
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日. 10月 6, 2019 | |
18.0.249 | Light linking is now supported in GL in the Scene Graph View. |
土. 10月 5, 2019 | |
18.0.249 | Light linking is now supported in GL in the Scene Graph View. |
土. 10月 5, 2019 | |
18.0.249 | Light linking is now supported in GL in the Scene Graph View. |
土. 10月 5, 2019 | |
18.0.249 | Light linking is now supported in GL in the Scene Graph View. |
土. 10月 5, 2019 | |
18.0.249 | Light linking is now supported in GL in the Scene Graph View. |
土. 10月 5, 2019 | |
18.0.248 | The Vellum Solver now supports sliding the target position along primitives for Attach to Geometry and Stitch Points constraints. The sliding rate can also be scaled by point attributes at simulation time, using the standard Attribute Promote methods from the Vellum Constraints SOP. The Vellum Solver has two methods for projecting the sliding position back onto the surface: Closest Point and Traverse Polygons, with the latter being more expensive but better behaved for concave target geometry. |
金. 10月 4, 2019 | |
18.0.248 | The Vellum Solver now supports sliding the target position along primitives for Attach to Geometry and Stitch Points constraints. The sliding rate can also be scaled by point attributes at simulation time, using the standard Attribute Promote methods from the Vellum Constraints SOP. The Vellum Solver has two methods for projecting the sliding position back onto the surface: Closest Point and Traverse Polygons, with the latter being more expensive but better behaved for concave target geometry. |
金. 10月 4, 2019 | |
18.0.248 | The Vellum Solver now supports sliding the target position along primitives for Attach to Geometry and Stitch Points constraints. The sliding rate can also be scaled by point attributes at simulation time, using the standard Attribute Promote methods from the Vellum Constraints SOP. The Vellum Solver has two methods for projecting the sliding position back onto the surface: Closest Point and Traverse Polygons, with the latter being more expensive but better behaved for concave target geometry. |
金. 10月 4, 2019 | |
18.0.248 | The Vellum Solver now supports sliding the target position along primitives for Attach to Geometry and Stitch Points constraints. The sliding rate can also be scaled by point attributes at simulation time, using the standard Attribute Promote methods from the Vellum Constraints SOP. The Vellum Solver has two methods for projecting the sliding position back onto the surface: Closest Point and Traverse Polygons, with the latter being more expensive but better behaved for concave target geometry. |
金. 10月 4, 2019 | |
18.0.248 | The Vellum Solver now supports sliding the target position along primitives for Attach to Geometry and Stitch Points constraints. The sliding rate can also be scaled by point attributes at simulation time, using the standard Attribute Promote methods from the Vellum Constraints SOP. The Vellum Solver has two methods for projecting the sliding position back onto the surface: Closest Point and Traverse Polygons, with the latter being more expensive but better behaved for concave target geometry. |
金. 10月 4, 2019 | |
18.0.248 | The Python Script TOP node is now static by default. Old .hip files should still load and work the same since node previously stored with Automatic will update themselves to Dynamic to match the old behavior. |
金. 10月 4, 2019 | |
18.0.248 | The Python Script TOP node is now static by default. Old .hip files should still load and work the same since node previously stored with Automatic will update themselves to Dynamic to match the old behavior. |
金. 10月 4, 2019 | |
18.0.248 | The Python Script TOP node is now static by default. Old .hip files should still load and work the same since node previously stored with Automatic will update themselves to Dynamic to match the old behavior. |
金. 10月 4, 2019 | |
18.0.248 | The Python Script TOP node is now static by default. Old .hip files should still load and work the same since node previously stored with Automatic will update themselves to Dynamic to match the old behavior. |
金. 10月 4, 2019 | |
18.0.248 | The Python Script TOP node is now static by default. Old .hip files should still load and work the same since node previously stored with Automatic will update themselves to Dynamic to match the old behavior. |
金. 10月 4, 2019 |