Houdini Main Changelogs
18.0.245 | Fixed crash related to selecting component loops. |
火. 10月 1, 2019 | |
18.0.245 | Fixed crash related to selecting component loops. |
火. 10月 1, 2019 | |
18.0.245 | Fixed crash related to selecting component loops. |
火. 10月 1, 2019 | |
18.0.245 | Fixed crash related to selecting component loops. |
火. 10月 1, 2019 | |
18.0.244 | Fixed a bug in the Edit state's "Flatten selection to c-plane" operation that incorrectly caused it to flatten the selection's primitive closure. |
月. 9月 30, 2019 | |
18.0.244 | Fixed a bug in the Edit state's "Flatten selection to c-plane" operation that incorrectly caused it to flatten the selection's primitive closure. |
月. 9月 30, 2019 | |
18.0.244 | Fixed a bug in the Edit state's "Flatten selection to c-plane" operation that incorrectly caused it to flatten the selection's primitive closure. |
月. 9月 30, 2019 | |
18.0.244 | Fixed a bug in the Edit state's "Flatten selection to c-plane" operation that incorrectly caused it to flatten the selection's primitive closure. |
月. 9月 30, 2019 | |
18.0.244 | Fixed a bug in the Edit state's "Flatten selection to c-plane" operation that incorrectly caused it to flatten the selection's primitive closure. |
月. 9月 30, 2019 | |
18.0.244 | Concerning Light and Camera LOP nodes, lookAt parameters are now tied to handles to flesh out interactivity in the viewport. Added 'keep position' toggle that does not move the handle when lookAt is bound to a primitive. Area lights are now resizable via bounding box. |
月. 9月 30, 2019 | |
18.0.244 | Concerning Light and Camera LOP nodes, lookAt parameters are now tied to handles to flesh out interactivity in the viewport. Added 'keep position' toggle that does not move the handle when lookAt is bound to a primitive. Area lights are now resizable via bounding box. |
月. 9月 30, 2019 | |
18.0.244 | Concerning Light and Camera LOP nodes, lookAt parameters are now tied to handles to flesh out interactivity in the viewport. Added 'keep position' toggle that does not move the handle when lookAt is bound to a primitive. Area lights are now resizable via bounding box. |
月. 9月 30, 2019 | |
18.0.244 | Concerning Light and Camera LOP nodes, lookAt parameters are now tied to handles to flesh out interactivity in the viewport. Added 'keep position' toggle that does not move the handle when lookAt is bound to a primitive. Area lights are now resizable via bounding box. |
月. 9月 30, 2019 | |
18.0.244 | Concerning Light and Camera LOP nodes, lookAt parameters are now tied to handles to flesh out interactivity in the viewport. Added 'keep position' toggle that does not move the handle when lookAt is bound to a primitive. Area lights are now resizable via bounding box. |
月. 9月 30, 2019 | |
18.0.244 | LOP HDA nodes based on the Edit Properties node now always respect the Primitive Count parameter to control the number of primitives to create. The Primitive Path parameter is re-evaluated for each primitive, and can use the $PRIM local variable to access the current primitive number. |
月. 9月 30, 2019 | |
18.0.244 | LOP HDA nodes based on the Edit Properties node now always respect the Primitive Count parameter to control the number of primitives to create. The Primitive Path parameter is re-evaluated for each primitive, and can use the $PRIM local variable to access the current primitive number. |
月. 9月 30, 2019 | |
18.0.244 | LOP HDA nodes based on the Edit Properties node now always respect the Primitive Count parameter to control the number of primitives to create. The Primitive Path parameter is re-evaluated for each primitive, and can use the $PRIM local variable to access the current primitive number. |
月. 9月 30, 2019 | |
18.0.244 | LOP HDA nodes based on the Edit Properties node now always respect the Primitive Count parameter to control the number of primitives to create. The Primitive Path parameter is re-evaluated for each primitive, and can use the $PRIM local variable to access the current primitive number. |
月. 9月 30, 2019 | |
18.0.244 | LOP HDA nodes based on the Edit Properties node now always respect the Primitive Count parameter to control the number of primitives to create. The Primitive Path parameter is re-evaluated for each primitive, and can use the $PRIM local variable to access the current primitive number. |
月. 9月 30, 2019 | |
18.0.244 | Added the Select None entry and hotkey to the Scene Graph selection tool. |
月. 9月 30, 2019 | |
18.0.244 | Added the Select None entry and hotkey to the Scene Graph selection tool. |
月. 9月 30, 2019 | |
18.0.244 | Added the Select None entry and hotkey to the Scene Graph selection tool. |
月. 9月 30, 2019 | |
18.0.244 | Added the Select None entry and hotkey to the Scene Graph selection tool. |
月. 9月 30, 2019 | |
18.0.244 | Added the Select None entry and hotkey to the Scene Graph selection tool. |
月. 9月 30, 2019 | |
18.0.243 | Added display options to show the renderer progress and stats in the Scene Graph View for LOPs. The stats displayed depend on what is reported by the render delegate and which are selected for display in the usdrenderers.py file. |
日. 9月 29, 2019 |